tom-seddon/yhs
View on GitHub ↗ ★ 86 C
Embeddable HTTP server.
4 mentions on Hacker News by 1 person: 0 stories, 4 comments · first 2013-05-16 · latest 2015-06-24
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I wrote an HTTP server ( https://github.com/tom-seddon/yhs ) with pretty much exactly this use case in mind. (This influenced the main unusual thing about it: it doesn't use threads, the idea being that when your function is called in…
comment by to3m · 2015-06-24 · in Ask HN: C/C++ adjusting variables at runtime -
I wrote one: https://github.com/tom-seddon/yhs (README includes a bunch of links to others at the bottom) I wrote it for an iOS game, the idea being that configuration of the game would be done in real time by connecting to your iThing via…
comment by to3m · 2014-09-19 · in H2O – an optimized HTTP server and library implementation -
https://github.com/tom-seddon/yhs - embeddable no-dependency single-threaded HTTP server (debug use only! not for production!) with WebSockets support and a simple API. Written in C. I wrote this for use in an iOS project I was working on,…
comment by to3m · 2014-08-17 · in Ask HN: Show us your abandoned (and probably incomplete) side projects -
…using it for tweaking gameplay and art settings, but I only got as far as the web server component: https://github.com/tom-seddon/yhs In the end the designers and artists seemed to actually like doing the editing on the device directly…
comment by to3m · 2013-05-16 · in Show HN: gamedevwebtools