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shaunlebron/blinky

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Exploring peripheral vision in games (using Quake)

10 mentions on Hacker News by 8 people: 3 stories, 7 comments · first 2015-03-09 · latest 2024-05-18

Mentions per year 10 mentions · busiest year 2015 (3)
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  1. This brought this other video to mind: https://www.youtube.com/watch?v=jQOJ3yCK8pI See also: https://github.com/shaunlebron/blinky Using non-standard projections in Quake.
  2. …sampling artifacts, so I am guessing they also do something more to address such issues. [1] https://github.com/shaunlebron/blinky
  3. …[1] https://forums.chaosgroup.com/forum/chaos-common/chaos-commo... [2] https://github.com/shaunlebron/blinky [3] https://github.com/shaunlebron/flex-fov [4] http://shaunlebron.github.io/visualizing-projections/
  4. https://github.com/shaunlebron/blinky
    comment by aw3c2 · 2018-07-30 · in Non-PhotoRealistic Quake (2002)
  5. …or any partial mapping that covers the 170 degree area you need. I researched this a bit here: https://github.com/shaunlebron/blinky
  6. Of cause projections themselves don't have to be restricted to the geometric planar case: https://github.com/shaunlebron/blinky and don't miss the explanatory part further down: http://shaunlebron.github.io/visualizing-projections/
  7. Also, this: https://github.com/shaunlebron/blinky
    comment by golergka · 2015-03-12 · in Visualizing Projections