shaunlebron/blinky
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Exploring peripheral vision in games (using Quake)
10 mentions on Hacker News by 8 people: 3 stories, 7 comments · first 2015-03-09 · latest 2024-05-18
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This brought this other video to mind: https://www.youtube.com/watch?v=jQOJ3yCK8pI See also: https://github.com/shaunlebron/blinky Using non-standard projections in Quake.
comment by ajxs · 2024-05-18 · in Non-Euclidean Doom: what happens to a game when pi is not 3.14159 (2022) [video] -
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Blinky – Exploring peripheral vision in games (using Quake)story by davikr · 2022-09-13 · 2 comments
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…sampling artifacts, so I am guessing they also do something more to address such issues. [1] https://github.com/shaunlebron/blinky
comment by Asooka · 2021-04-14 · in FOVO: A new 3D rendering technique based on human vision -
…[1] https://forums.chaosgroup.com/forum/chaos-common/chaos-commo... [2] https://github.com/shaunlebron/blinky [3] https://github.com/shaunlebron/flex-fov [4] http://shaunlebron.github.io/visualizing-projections/
comment by visualphoenix · 2021-04-14 · in FOVO: A new 3D rendering technique based on human vision -
https://github.com/shaunlebron/blinky
comment by aw3c2 · 2018-07-30 · in Non-PhotoRealistic Quake (2002) -
…or any partial mapping that covers the 170 degree area you need. I researched this a bit here: https://github.com/shaunlebron/blinky
comment by undershirt · 2018-07-02 · in Behind the Tech with John Carmack: 5k Immersive Video -
Of cause projections themselves don't have to be restricted to the geometric planar case: https://github.com/shaunlebron/blinky and don't miss the explanatory part further down: http://shaunlebron.github.io/visualizing-projections/
comment by mxfh · 2017-08-08 · in Game Engine Black Book: Wolfenstein 3D -
Also, this: https://github.com/shaunlebron/blinky
comment by golergka · 2015-03-12 · in Visualizing Projections -
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Peripheral vision in Quakestory by undershirt · 2015-03-10 · 25 comments
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Exploring peripheral vision in games (using Quake)story by undershirt · 2015-03-09 · 0 comments