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SanderMertens/flecs

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A fast entity component system (ECS) for C & C++

11 mentions on Hacker News by 11 people: 6 stories, 5 comments · first 2020-05-11 · latest 2024-10-19

Mentions per year 11 mentions · busiest year 2023 (4)
20082026
  1. ▲ 2
    Flecs – A fast entity component system (ECS) for C and C++
    story by dgellow · 2024-10-19 · 0 comments
  2. ▲ 1
    Flecs is a fast and lightweight Entity Component System that lets you build game
    story by ladyanita22 · 2024-09-09 · 0 comments
  3. …building My First Game™ in Bevy using ECS. The community around Bevy really shines, but Flecs ( https://github.com/SanderMertens/flecs ) is arguably a more mature, open-source ECS implementation (notably, it supports relationships). You…
    comment by SeanAnderson · 2023-12-31 · in ECS, Finally
  4. …It’s definitely faster than a full scan ;) In case anyone’s interested, this is the source for it: https://github.com/SanderMertens/flecs/tree/master/src/addon...
    comment by SanderMertens · 2023-06-07 · in Thinking of games as databases
  5. …relationships ? https://github.com/bevyengine/bevy/issues/3742 . Flecs ECS already supports this: https://github.com/SanderMertens/flecs/blob/master/docs/Rela...
    comment by lenkite · 2023-05-19 · in Bevy and WebGPU
  6. …that have not given up on it yet. [0] https://github.com/topics/ecs?l=c%2B%2B&o=desc&s=forks [1] https://github.com/SanderMertens/flecs [2] https://github.com/GodotECS
    comment by college_physics · 2023-01-02 · in C++ at the End of 2022
  7. ▲ 3
    Flecs is a fast and lightweight Entity Component System
    story by Tomte · 2022-12-24 · 0 comments
  8. I'm currently building a game engine using flecs as my ECS: https://github.com/SanderMertens/flecs There's lots of great example code in the docs and within the repo itself, for what it's worth!
    comment by colbyhub · 2022-02-16 · in The harsh truth of video games programming
  9. ▲ 1
    Flecs: A Fast and Lightweight Entity Component System for C89 / C99 / C++11
    story by rsecora · 2020-08-05 · 0 comments
  10. ▲ 3
    Flecs: High performance Entity Component System for C89/99 and C++11
    story by adamnemecek · 2020-07-08 · 0 comments
  11. ▲ 3
    Flecs, a Multithreaded Entity Component System for C89/99 and C++11
    story by bwidlar · 2020-05-11 · 0 comments