SanderMertens/flecs
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A fast entity component system (ECS) for C & C++
11 mentions on Hacker News by 11 people: 6 stories, 5 comments · first 2020-05-11 · latest 2024-10-19
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Flecs – A fast entity component system (ECS) for C and C++story by dgellow · 2024-10-19 · 0 comments
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Flecs is a fast and lightweight Entity Component System that lets you build gamestory by ladyanita22 · 2024-09-09 · 0 comments
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…building My First Game™ in Bevy using ECS. The community around Bevy really shines, but Flecs ( https://github.com/SanderMertens/flecs ) is arguably a more mature, open-source ECS implementation (notably, it supports relationships). You…
comment by SeanAnderson · 2023-12-31 · in ECS, Finally -
…It’s definitely faster than a full scan ;) In case anyone’s interested, this is the source for it: https://github.com/SanderMertens/flecs/tree/master/src/addon...
comment by SanderMertens · 2023-06-07 · in Thinking of games as databases -
…relationships ? https://github.com/bevyengine/bevy/issues/3742 . Flecs ECS already supports this: https://github.com/SanderMertens/flecs/blob/master/docs/Rela...
comment by lenkite · 2023-05-19 · in Bevy and WebGPU -
…that have not given up on it yet. [0] https://github.com/topics/ecs?l=c%2B%2B&o=desc&s=forks [1] https://github.com/SanderMertens/flecs [2] https://github.com/GodotECS
comment by college_physics · 2023-01-02 · in C++ at the End of 2022 -
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Flecs is a fast and lightweight Entity Component Systemstory by Tomte · 2022-12-24 · 0 comments
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I'm currently building a game engine using flecs as my ECS: https://github.com/SanderMertens/flecs There's lots of great example code in the docs and within the repo itself, for what it's worth!
comment by colbyhub · 2022-02-16 · in The harsh truth of video games programming -
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Flecs: A Fast and Lightweight Entity Component System for C89 / C99 / C++11story by rsecora · 2020-08-05 · 0 comments
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Flecs: High performance Entity Component System for C89/99 and C++11story by adamnemecek · 2020-07-08 · 0 comments
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Flecs, a Multithreaded Entity Component System for C89/99 and C++11story by bwidlar · 2020-05-11 · 0 comments