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SanderMertens/flecs

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A fast entity component system (ECS) for C & C++

11 mentions on Hacker News by 11 people: 6 stories, 5 comments · first 2020-05-11 · latest 2024-10-19

Mentions per year 11 mentions · busiest year 2023 (4)
20082026
  1. …building My First Game™ in Bevy using ECS. The community around Bevy really shines, but Flecs ( https://github.com/SanderMertens/flecs ) is arguably a more mature, open-source ECS implementation (notably, it supports relationships). You…
    comment by SeanAnderson · 2023-12-31 · in ECS, Finally
  2. …It’s definitely faster than a full scan ;) In case anyone’s interested, this is the source for it: https://github.com/SanderMertens/flecs/tree/master/src/addon...
    comment by SanderMertens · 2023-06-07 · in Thinking of games as databases
  3. …relationships ? https://github.com/bevyengine/bevy/issues/3742 . Flecs ECS already supports this: https://github.com/SanderMertens/flecs/blob/master/docs/Rela...
    comment by lenkite · 2023-05-19 · in Bevy and WebGPU
  4. …that have not given up on it yet. [0] https://github.com/topics/ecs?l=c%2B%2B&o=desc&s=forks [1] https://github.com/SanderMertens/flecs [2] https://github.com/GodotECS
    comment by college_physics · 2023-01-02 · in C++ at the End of 2022
  5. I'm currently building a game engine using flecs as my ECS: https://github.com/SanderMertens/flecs There's lots of great example code in the docs and within the repo itself, for what it's worth!
    comment by colbyhub · 2022-02-16 · in The harsh truth of video games programming