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phoboslab/Ejecta

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A Fast, Open Source JavaScript, Canvas & Audio Implementation for iOS

10 mentions on Hacker News by 6 people: 2 stories, 8 comments · first 2013-02-18 · latest 2024-08-04

Mentions per year 10 mentions · busiest year 2013 (3)
20082026
  1. …but I can't think of any reason for browser implementations needing to be _that_ slow. [1] https://github.com/phoboslab/Ejecta
  2. I've always dreamed for an Ejecta[0] like solution for desktop systems. [0] https://github.com/phoboslab/Ejecta
  3. …the AdSense banner on ZType[4] provided an impressively stable ~$500/mo for the past few years. [1] https://github.com/phoboslab/Ejecta [2] https://github.com/phoboslab/jsmpeg [3] http://phoboslab.org/#games [4] http://zty.pe/
  4. …It's fast and works reliably, but maintaining it is a nightmare. [1] http://impactjs.com/ejecta [2] https://github.com/phoboslab/Ejecta/blob/master/Source/Eject...
    comment by phoboslab · 2015-03-11 · in Efficient WebGL stroking
  5. …Github, instead of the last release version. There have been a lot of WebGL related bugfixes since: https://github.com/phoboslab/Ejecta
  6. …fill rule (Canvas2D default), instead of the simpler Even-Odd rule. Ejecta now supports both: https://github.com/phoboslab/Ejecta/blob/master/Source/Eject...
  7. Depends: maybe they used something like Ejecta ( https://github.com/phoboslab/Ejecta ) which doesn't use the standard webview but re-implements canvas on top of opengl.
    comment by mrspeaker · 2013-04-29 · in Show HN: Scrambled – An iOS Game in HTML5
  8. …to being a "drop in" replacement for Canvas 2D. It's still nifty though. A closer alternative is https://github.com/phoboslab/Ejecta . That's using OpenGL ES 2, not WebGL, so there'd be some work to get it running with WebGL.