phaserjs/phaser
View on GitHub ↗ ★ 40,630 JavaScript
Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
16 mentions on Hacker News by 15 people: 4 stories, 12 comments · first 2013-08-12 · latest 2026-03-03
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…like Love2D or PhaserJS as they'll almost assuredly be in the training data of any substantial LLM. https://github.com/phaserjs/phaser https://en.wikipedia.org/wiki/Löve_(game_framework)
comment by vunderba · 2026-03-03 · in Excommunicated devs making games with AI -
…with specific sprite & animation properties that are exposed to JS via the SpriteGPULayer config https://github.com/phaserjs/phaser/blob/v4.0.0-beta.5/src/ga... , then that class passes the info over to the vertex shader which has ifdefs…
comment by Flux159 · 2025-01-31 · in Show HN: 1M+ animated GPU sprites in JavaScript -
…an attempt to get the project written natively in TypeScript. It looks pretty dead in the water - https://github.com/phaserjs/phaser and having a "best effort" TypeScript experience layered onto Phaser 3 via DefinitelyTyped didn't excite…
comment by SeanAnderson · 2023-09-13 · in Phaser: A fast, fun and free open source HTML5 game framework -
https://github.com/photonstorm/phaser
comment by beepbooptheory · 2023-09-13 · in Bitty Engine: An itty bitty game engine -
Not gp but you could look at Phaser or Pixijs! https://github.com/photonstorm/phaser https://pixijs.com/
comment by beepbooptheory · 2023-04-21 · in Babylon.js 6.0 -
Rich, the creator of the Phaser framework, does something like this (I haven't dug into it much): https://github.com/photonstorm/phaser/issues/3390 It appears they leverage Bountysource (not familiar with it).
comment by james-skemp · 2019-05-23 · in GitHub Sponsors -
…the Phaser JavaScript framework just released version 3.0 which had the support of a Mozilla Grant. https://github.com/photonstorm/phaser
comment by benabbottnz · 2018-02-18 · in Books I used to develop a game engine -
…detail for this example, but IIRC Phaser always supported multiple updates per tick by default, see https://github.com/photonstorm/phaser/blob/9579263333d799bf7... edit: guess I spoke too quickly, that was v3. In v2 the game loop in Phaser…
comment by Jare · 2017-04-05 · in HTML5 Games Workshop: Make a Platformer Game with JavaScript -
For 2D, I'd recommend the HTML5-based Phaser: https://github.com/photonstorm/phaser Wrap it with Cordova to support iOS, Android, and many other platforms, as well as a free web client.
comment by lewisl9029 · 2015-04-12 · in Ask HN: What are you using for cross platform games? -
…"twist" at the end when velocity on one axis drops below the drag value. See also the source here: https://github.com/photonstorm/phaser/blob/master/src/physic... and the doc comment for computeVelocity a couple lines down.
comment by al2o3cr · 2014-04-22 · in Game Mechanic Explorer – examples for game mechanics, algorithms, and effects -
Ah! I found a bit more info on the github site: https://github.com/photonstorm/phaser#requirements > Games created with Phaser require a modern web browser that supports the canvas tag. This includes Internet Explorer 9+, Firefox, Chrome,…
comment by jtheory · 2014-02-11 · in Phaser – Desktop and Mobile HTML5 Game Framework -
…all in TypeScript, so you get Intellisense, and it's based on Flixel. They're getting close to 1.0. https://github.com/photonstorm/phaser
comment by bkurtz13 · 2013-08-12 · in Introduction to making HTML5/JavaScript games with Coquette.js