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phaserjs/phaser

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Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.

16 mentions on Hacker News by 15 people: 4 stories, 12 comments · first 2013-08-12 · latest 2026-03-03

Mentions per year 16 mentions · busiest year 2014 (3)
20082026
  1. …like Love2D or PhaserJS as they'll almost assuredly be in the training data of any substantial LLM. https://github.com/phaserjs/phaser https://en.wikipedia.org/wiki/Löve_(game_framework)
    comment by vunderba · 2026-03-03 · in Excommunicated devs making games with AI
  2. …with specific sprite & animation properties that are exposed to JS via the SpriteGPULayer config https://github.com/phaserjs/phaser/blob/v4.0.0-beta.5/src/ga... , then that class passes the info over to the vertex shader which has ifdefs…
  3. …an attempt to get the project written natively in TypeScript. It looks pretty dead in the water - https://github.com/phaserjs/phaser and having a "best effort" TypeScript experience layered onto Phaser 3 via DefinitelyTyped didn't excite…
  4. https://github.com/photonstorm/phaser
    comment by beepbooptheory · 2023-09-13 · in Bitty Engine: An itty bitty game engine
  5. Not gp but you could look at Phaser or Pixijs! https://github.com/photonstorm/phaser https://pixijs.com/
    comment by beepbooptheory · 2023-04-21 · in Babylon.js 6.0
  6. ▲ 5
    Show HN: uPlot.js v1.0 – A fast, small chart for time series, OHLC and bars
    story by leeoniya · 2020-03-13 · 1 comment
  7. Rich, the creator of the Phaser framework, does something like this (I haven't dug into it much): https://github.com/photonstorm/phaser/issues/3390 It appears they leverage Bountysource (not familiar with it).
    comment by james-skemp · 2019-05-23 · in GitHub Sponsors
  8. …the Phaser JavaScript framework just released version 3.0 which had the support of a Mozilla Grant. https://github.com/photonstorm/phaser
    comment by benabbottnz · 2018-02-18 · in Books I used to develop a game engine
  9. ▲ 349
    Phaser 3.0: HTML5 game framework
    story by johnhattan · 2018-02-14 · 59 comments
  10. …detail for this example, but IIRC Phaser always supported multiple updates per tick by default, see https://github.com/photonstorm/phaser/blob/9579263333d799bf7... edit: guess I spoke too quickly, that was v3. In v2 the game loop in Phaser…
  11. ▲ 87
    Phaser 2.4 Released
    story by jchesters · 2015-07-26 · 22 comments
  12. For 2D, I'd recommend the HTML5-based Phaser: https://github.com/photonstorm/phaser Wrap it with Cordova to support iOS, Android, and many other platforms, as well as a free web client.
  13. ▲ 4
    Fast 2D game framework for making HTML5 games
    story by laex · 2014-11-06 · 0 comments
  14. …"twist" at the end when velocity on one axis drops below the drag value. See also the source here: https://github.com/photonstorm/phaser/blob/master/src/physic... and the doc comment for computeVelocity a couple lines down.
  15. Ah! I found a bit more info on the github site: https://github.com/photonstorm/phaser#requirements > Games created with Phaser require a modern web browser that supports the canvas tag. This includes Internet Explorer 9+, Firefox, Chrome,…
  16. …all in TypeScript, so you get Intellisense, and it's based on Flixel. They're getting close to 1.0. https://github.com/photonstorm/phaser