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mattdesl/lwjgl-basics

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:wrench: LibGDX/LWJGL tutorials and examples

5 mentions on Hacker News by 3 people: 1 story, 4 comments · first 2013-12-27 · latest 2016-06-07

Mentions per year 5 mentions · busiest year 2014 (2)
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  1. On a tangent, this reminded of this 2D shadow mapping technique. https://github.com/mattdesl/lwjgl-basics/wiki/2D-Pixel-Perfe...
    comment by damptowel · 2016-06-07 · in Show HN: 2D field of view demo
  2. …on the bandwagon with my own tutorials, using Java/LibGDX and mostly focusing on 2D applications. https://github.com/mattdesl/lwjgl-basics/wiki/Shaders
    comment by mattdesl · 2014-04-06 · in Primer: Shaders
  3. …implentations, like blurs for desktop and mobile, normal mapping for 2D games, vignettes, etc. https://github.com/mattdesl/lwjgl-basics/wiki/Shaders
    comment by mattdesl · 2014-04-06 · in Primer: Shaders
  4. …s://github.com/mattdesl/kami-demos/tree/master/src/norma... And goes into more technical detail here: https://github.com/mattdesl/lwjgl-basics/wiki/ShaderLesson6
    comment by drifkin · 2013-12-27 · in Pixel Art with Normal Maps in WebGL