mattdesl/lwjgl-basics
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:wrench: LibGDX/LWJGL tutorials and examples
5 mentions on Hacker News by 3 people: 1 story, 4 comments · first 2013-12-27 · latest 2016-06-07
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On a tangent, this reminded of this 2D shadow mapping technique. https://github.com/mattdesl/lwjgl-basics/wiki/2D-Pixel-Perfe...
comment by damptowel · 2016-06-07 · in Show HN: 2D field of view demo -
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Intro to GLSL for 2D Gamesstory by mattdesl · 2015-02-22 · 0 comments
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…on the bandwagon with my own tutorials, using Java/LibGDX and mostly focusing on 2D applications. https://github.com/mattdesl/lwjgl-basics/wiki/Shaders
comment by mattdesl · 2014-04-06 · in Primer: Shaders -
…implentations, like blurs for desktop and mobile, normal mapping for 2D games, vignettes, etc. https://github.com/mattdesl/lwjgl-basics/wiki/Shaders
comment by mattdesl · 2014-04-06 · in Primer: Shaders -
…s://github.com/mattdesl/kami-demos/tree/master/src/norma... And goes into more technical detail here: https://github.com/mattdesl/lwjgl-basics/wiki/ShaderLesson6
comment by drifkin · 2013-12-27 · in Pixel Art with Normal Maps in WebGL