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Keen Dreams on Greenlight!

16 mentions on Hacker News by 15 people: 3 stories, 13 comments · first 2014-09-16 · latest 2023-08-29

Mentions per year 16 mentions · busiest year 2014 (9)
20082026
  1. It did not use protected mode https://github.com/keendreams/keen https://fabiensanglard.net/ega/
  2. …PC. Now I can read the code, too :-). [1] 0: https://en.wikipedia.org/wiki/Adaptive_tile_refresh 1: https://github.com/keendreams/keen/blob/4348b4719be87a0b873f...
    comment by emmanueloga_ · 2022-07-12 · in Commander Keen in Keen Dreams
  3. I have been reading through the Commander Keen source code. https://github.com/keendreams/keen Sprites have precomputed shifted versions so they can be drawn with fewer than 8 pixels alignment. The number of cached sprite versions can be…
  4. …The game was bought by fans, the source was released and Keen Dreams was published on steam. https://github.com/keendreams/keen https://store.steampowered.com/app/356200/Keen_Dreams/ The ownership of the older stuff is quite fragmented.
    comment by scruffyherder · 2018-06-13 · in Id Software
  5. …286. The same year also saw the release of Keen Dreams, in which only the table-based RNG survives: https://github.com/keendreams/keen/blob/master/id_us_a.asm (The state variables of the LFG are still defined, but the code is missing.)
    comment by pdw · 2015-07-01 · in The random number generator of DOOM
  6. You have to build makeobj first: https://github.com/keendreams/keen/blob/master/static/makeob...
    comment by mzs · 2014-09-17 · in Commander Keen source code released
  7. …handling, and loading resources would be a lot simpler. E.g. take a look at the input manager: https://github.com/keendreams/keen/blob/master/id_in.c You also wouldn't have anything like this: https://github.com/keendreams/keen/blob/master/…
    comment by ahoge · 2014-09-17 · in Commander Keen source code released
  8. Carmack's piracy protection was bleeding-edge stuff, back then! https://github.com/keendreams/keen/blob/master/kd_main.c#L39...
    comment by mr_sturd · 2014-09-16 · in Commander Keen source code released
  9. https://github.com/keendreams/keen/blob/master/id_us_a.asm#L... > baseRndArray dw 1,1,2,3,5,8,13,21,54,75,129,204 Hah he got the Fibonacci series wrong (it's supposed to be ...13, 21, 34, 55, 89, 144, unless he did this on purpose).
    comment by ahomescu1 · 2014-09-16 · in Commander Keen source code released
  10. The variables are here, though... https://github.com/keendreams/keen/blob/f477cef79f0893420f47...
    comment by trhaynes · 2014-09-16 · in Commander Keen source code released
  11. Had to press F10 and one of the debug keys (eg. J for Jump cheat) https://github.com/keendreams/keen/blob/f477cef79f0893420f47...
    comment by SuperKlaus · 2014-09-16 · in Commander Keen source code released
  12. Doesn't really reference mooning, I guess: https://github.com/keendreams/keen/blob/master/kd_keen.c#L15...
    comment by w-m · 2014-09-16 · in Commander Keen source code released
  13. http://github.com/keendreams/keen/blob/master/kd_main.c#L279 God, so wish I'd known this at the time.
    comment by gaving · 2014-09-16 · in Commander Keen source code released