keendreams/keen
View on GitHub ↗ ★ 1,973 C
Keen Dreams on Greenlight!
16 mentions on Hacker News by 15 people: 3 stories, 13 comments · first 2014-09-16 · latest 2023-08-29
20082026
-
It did not use protected mode https://github.com/keendreams/keen https://fabiensanglard.net/ega/
comment by bluedino · 2023-08-29 · in DOS/4GW made Windows 95 game compatibility easier, but with higher stakes -
…PC. Now I can read the code, too :-). [1] 0: https://en.wikipedia.org/wiki/Adaptive_tile_refresh 1: https://github.com/keendreams/keen/blob/4348b4719be87a0b873f...
comment by emmanueloga_ · 2022-07-12 · in Commander Keen in Keen Dreams -
▲ 225
Commander Keen in Keen Dreamsstory by Tomte · 2022-07-12 · 55 comments
-
▲ 2
Commander Keen in Keen Dreamsstory by Tomte · 2021-12-06 · 0 comments
-
I have been reading through the Commander Keen source code. https://github.com/keendreams/keen Sprites have precomputed shifted versions so they can be drawn with fewer than 8 pixels alignment. The number of cached sprite versions can be…
comment by geon · 2021-05-17 · in Why did Windows 95 keep window coordinates at multiples of 8? -
…The game was bought by fans, the source was released and Keen Dreams was published on steam. https://github.com/keendreams/keen https://store.steampowered.com/app/356200/Keen_Dreams/ The ownership of the older stuff is quite fragmented.
comment by scruffyherder · 2018-06-13 · in Id Software -
…286. The same year also saw the release of Keen Dreams, in which only the table-based RNG survives: https://github.com/keendreams/keen/blob/master/id_us_a.asm (The state variables of the LFG are still defined, but the code is missing.)
comment by pdw · 2015-07-01 · in The random number generator of DOOM -
You have to build makeobj first: https://github.com/keendreams/keen/blob/master/static/makeob...
comment by mzs · 2014-09-17 · in Commander Keen source code released -
…handling, and loading resources would be a lot simpler. E.g. take a look at the input manager: https://github.com/keendreams/keen/blob/master/id_in.c You also wouldn't have anything like this: https://github.com/keendreams/keen/blob/master/…
comment by ahoge · 2014-09-17 · in Commander Keen source code released -
Carmack's piracy protection was bleeding-edge stuff, back then! https://github.com/keendreams/keen/blob/master/kd_main.c#L39...
comment by mr_sturd · 2014-09-16 · in Commander Keen source code released -
https://github.com/keendreams/keen/blob/master/id_us_a.asm#L... > baseRndArray dw 1,1,2,3,5,8,13,21,54,75,129,204 Hah he got the Fibonacci series wrong (it's supposed to be ...13, 21, 34, 55, 89, 144, unless he did this on purpose).
comment by ahomescu1 · 2014-09-16 · in Commander Keen source code released -
The variables are here, though... https://github.com/keendreams/keen/blob/f477cef79f0893420f47...
comment by trhaynes · 2014-09-16 · in Commander Keen source code released -
Had to press F10 and one of the debug keys (eg. J for Jump cheat) https://github.com/keendreams/keen/blob/f477cef79f0893420f47...
comment by SuperKlaus · 2014-09-16 · in Commander Keen source code released -
Doesn't really reference mooning, I guess: https://github.com/keendreams/keen/blob/master/kd_keen.c#L15...
comment by w-m · 2014-09-16 · in Commander Keen source code released -
http://github.com/keendreams/keen/blob/master/kd_main.c#L279 God, so wish I'd known this at the time.
comment by gaving · 2014-09-16 · in Commander Keen source code released -
▲ 545
Commander Keen source code releasedstory by vs2 · 2014-09-16 · 138 comments