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google/angle

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A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

19 mentions on Hacker News by 18 people: 1 story, 18 comments · first 2017-01-03 · latest 2026-10-18

Mentions per year 19 mentions · busiest year 2019 (5)
20082026
  1. Isn't https://github.com/google/angle just that? Edit: I guess no, Angle is OpenGL ES. My bad.
    comment by eknkc · 2026-10-18 · in macOS 15.8.2 Breaks OpenGL
  2. …than ANGLE. ANGLE on macOS supports OpenGL ES 3.0 when running using Metal backend (source: https://github.com/google/angle ), whereas macOS natively supports Core 4.1. And from my experience, there is basically no difference in…
  3. https://github.com/google/angle ANGLE is the de-facto standard library that all of the big browsers use to implement WebGL on top of other graphics APIs, if you want to read up on it.
    comment by jsheard · 2024-06-09 · in So you want to build a browser engine
  4. If you want OpenGL use ANGLE https://github.com/google/angle several phones now ship ANGLE as their only OpenGL support on top of their Vulkan drivers. If you want a modern-ish API that's relatively easy and portable use WebGPU via wgpu…
  5. …the last 15 years, all web browsers on Windows do WebGL on top of DirectX (using the Angle library https://github.com/google/angle ).
    comment by IvanK_net · 2023-04-27 · in Learn WebGPU
  6. …Just not the vendor provided drivers. They are indeed horrible. There are libraries like: * ANGLE ( https://github.com/google/angle ) - An OpenGL ES implementation with Direct3D 9, Direct3D 11, Desktop GL, GL ES, Vulkan and Metal backends.…
  7. https://github.com/google/angle angle have vulkan backend
  8. …mobile devices) they could just use ANGLE which will provide OpenGL ES support on top of vulkan https://github.com/google/angle
    comment by asiachick · 2021-01-31 · in RV64X: A Free, open-source GPU for RISC-V
  9. …is, since both Chrome and Firefox use ANGLE as their default WebGL backend (at least on Windows). https://github.com/google/angle
  10. …performance numbers. It’s made to run WebGL though so strong incentive to have good performance. https://github.com/google/angle
  11. …for native apps as well as web apps. There's also Mozilla's gfx-rs[3] in the same space. [1] https://github.com/google/angle [2] https://dawn.googlesource.com/dawn [3] https://github.com/gfx-rs/gfx
    comment by modeless · 2019-09-12 · in WebGPU and WSL in Safari
  12. …layer). looking forward seeing ANGLE getting Metal backend, which been just a promise so far. [1] https://github.com/google/angle [2] https://github.com/Microsoft/angle [3] https://think-silicon.com/products/software/glove/ [4]…
    comment by Svoka · 2019-04-01 · in OpenTTD Compiled to WebAssembly
  13. …Microsoft Direct X on all Windows machines (by all mainstream browsers through the Angle project https://github.com/google/angle ).
    comment by IvanK_net · 2019-04-01 · in OpenTTD Compiled to WebAssembly
  14. …through GLOVE[1] as well as Google's own ANGLE[2]. [1]: https://github.com/Think-Silicon/GLOVE [2]: https://github.com/google/angle
    comment by Lorkki · 2019-03-26 · in Fuchsia OS Introduction
  15. …if an upcoming android version required Vulkan suppport and Android shipped with ANGLE for OpenGL. https://github.com/google/angle
    comment by hornetblack · 2019-03-26 · in Fuchsia OS Introduction
  16. …Edge doesn't use OpenGL either so not sure why you thought browsers were using OpenGL on Windows. https://github.com/google/angle
    comment by tokyodude · 2018-11-02 · in Introducing Zink: OpenGL on Vulkan
  17. …that needs to be ported to. What's going to wind up happening is more software like ANGLE ( https://github.com/google/angle ), MoltenVK ( https://github.com/KhronosGroup/MoltenVK ), and gfx-rs ( https://github.com/gfx-rs/gfx and…
    comment by lambda · 2018-06-06 · in Deprecation of OpenGL and OpenCL
  18. Ah yes, you are right, WebGL shaders are translated first to GLSL or HLSL with a lib like ANGLE ( https://github.com/google/angle ). And that source is then send on to the drivers which compile it again to assembler for the graphic card.…
    comment by coffeeaddicted · 2017-11-02 · in The Book of Shaders