google/angle
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A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.
19 mentions on Hacker News by 18 people: 1 story, 18 comments · first 2017-01-03 · latest 2026-10-18
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Isn't https://github.com/google/angle just that? Edit: I guess no, Angle is OpenGL ES. My bad.
comment by eknkc · 2026-10-18 · in macOS 15.8.2 Breaks OpenGL -
…than ANGLE. ANGLE on macOS supports OpenGL ES 3.0 when running using Metal backend (source: https://github.com/google/angle ), whereas macOS natively supports Core 4.1. And from my experience, there is basically no difference in…
comment by shooly · 2025-03-01 · in OpenGL to WASM, learning from my mistakes -
https://github.com/google/angle ANGLE is the de-facto standard library that all of the big browsers use to implement WebGL on top of other graphics APIs, if you want to read up on it.
comment by jsheard · 2024-06-09 · in So you want to build a browser engine -
If you want OpenGL use ANGLE https://github.com/google/angle several phones now ship ANGLE as their only OpenGL support on top of their Vulkan drivers. If you want a modern-ish API that's relatively easy and portable use WebGPU via wgpu…
comment by nox101 · 2024-06-07 · in I learned Vulkan and wrote a small game engine with it -
…the last 15 years, all web browsers on Windows do WebGL on top of DirectX (using the Angle library https://github.com/google/angle ).
comment by IvanK_net · 2023-04-27 · in Learn WebGPU -
…Just not the vendor provided drivers. They are indeed horrible. There are libraries like: * ANGLE ( https://github.com/google/angle ) - An OpenGL ES implementation with Direct3D 9, Direct3D 11, Desktop GL, GL ES, Vulkan and Metal backends.…
comment by saidinesh5 · 2022-08-03 · in Vulkan update: version 1.2 conformance for Raspberry Pi 4 -
https://github.com/google/angle angle have vulkan backend
comment by kimown · 2021-11-01 · in Vulkan as an alternative to CUDA in scientific simulation software (2020) -
…mobile devices) they could just use ANGLE which will provide OpenGL ES support on top of vulkan https://github.com/google/angle
comment by asiachick · 2021-01-31 · in RV64X: A Free, open-source GPU for RISC-V -
…is, since both Chrome and Firefox use ANGLE as their default WebGL backend (at least on Windows). https://github.com/google/angle
comment by CraftThatBlock · 2020-10-04 · in Shapez.io: open-source base building game inspired by Factorio -
…performance numbers. It’s made to run WebGL though so strong incentive to have good performance. https://github.com/google/angle
comment by surfmike · 2020-09-09 · in Zink (OpenGL on Vulkan) performance better than expected -
…for native apps as well as web apps. There's also Mozilla's gfx-rs[3] in the same space. [1] https://github.com/google/angle [2] https://dawn.googlesource.com/dawn [3] https://github.com/gfx-rs/gfx
comment by modeless · 2019-09-12 · in WebGPU and WSL in Safari -
…layer). looking forward seeing ANGLE getting Metal backend, which been just a promise so far. [1] https://github.com/google/angle [2] https://github.com/Microsoft/angle [3] https://think-silicon.com/products/software/glove/ [4]…
comment by Svoka · 2019-04-01 · in OpenTTD Compiled to WebAssembly -
…Microsoft Direct X on all Windows machines (by all mainstream browsers through the Angle project https://github.com/google/angle ).
comment by IvanK_net · 2019-04-01 · in OpenTTD Compiled to WebAssembly -
…through GLOVE[1] as well as Google's own ANGLE[2]. [1]: https://github.com/Think-Silicon/GLOVE [2]: https://github.com/google/angle
comment by Lorkki · 2019-03-26 · in Fuchsia OS Introduction -
…if an upcoming android version required Vulkan suppport and Android shipped with ANGLE for OpenGL. https://github.com/google/angle
comment by hornetblack · 2019-03-26 · in Fuchsia OS Introduction -
…Edge doesn't use OpenGL either so not sure why you thought browsers were using OpenGL on Windows. https://github.com/google/angle
comment by tokyodude · 2018-11-02 · in Introducing Zink: OpenGL on Vulkan -
…that needs to be ported to. What's going to wind up happening is more software like ANGLE ( https://github.com/google/angle ), MoltenVK ( https://github.com/KhronosGroup/MoltenVK ), and gfx-rs ( https://github.com/gfx-rs/gfx and…
comment by lambda · 2018-06-06 · in Deprecation of OpenGL and OpenCL -
Ah yes, you are right, WebGL shaders are translated first to GLSL or HLSL with a lib like ANGLE ( https://github.com/google/angle ). And that source is then send on to the drivers which compile it again to assembler for the graphic card.…
comment by coffeeaddicted · 2017-11-02 · in The Book of Shaders -
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Google ANGLE – Almost Native Graphics Layer Enginestory by joubert · 2017-01-03 · 0 comments