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bhouston/3DMaskDemo1997

View on GitHub ↗ ★ 17 C++

Real-Time 3D Texture Bump Reflection Mapping on a Mask. 16-bit DOS, Demo Scene 1997

4 mentions on Hacker News by 1 person: 1 story, 3 comments · first 2014-12-15 · latest 2025-06-18

Mentions per year 4 mentions · busiest year 2014 (1)
20082026
  1. …coder back in high school, which for me was 1995-7: https://github.com/bhouston/2DBumpMapDemo1996 https://github.com/bhouston/3DMaskDemo1997
  2. …and there it was - you'd inlined your x86. Being able to inline asm was amazing. The code: https://github.com/bhouston/3DMaskDemo1997/blob/master/src/N... Being able to access C++ variables on the stack directly from assembler to read and…
    comment by bhouston · 2023-10-18 · in What is the Demoscene? An interview
  3. I used to write my own triangle fill algorithms with their own shaders back in the 1990s. Fun times: https://github.com/bhouston/3DMaskDemo1997 Here is the optimized triangle fill code with embedded asm pixel shaders:…