bhouston/3DMaskDemo1997
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Real-Time 3D Texture Bump Reflection Mapping on a Mask. 16-bit DOS, Demo Scene 1997
4 mentions on Hacker News by 1 person: 1 story, 3 comments · first 2014-12-15 · latest 2025-06-18
20082026
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…coder back in high school, which for me was 1995-7: https://github.com/bhouston/2DBumpMapDemo1996 https://github.com/bhouston/3DMaskDemo1997
comment by bhouston · 2025-06-18 · in Show HN: I recreated 90s Mode X demoscene effects in JavaScript and Canvas -
…and there it was - you'd inlined your x86. Being able to inline asm was amazing. The code: https://github.com/bhouston/3DMaskDemo1997/blob/master/src/N... Being able to access C++ variables on the stack directly from assembler to read and…
comment by bhouston · 2023-10-18 · in What is the Demoscene? An interview -
I used to write my own triangle fill algorithms with their own shaders back in the 1990s. Fun times: https://github.com/bhouston/3DMaskDemo1997 Here is the optimized triangle fill code with embedded asm pixel shaders:…
comment by bhouston · 2017-01-21 · in The lost art of 3D rendering without shaders -
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Doing phong shading with texture, bump and metallic reflections in DOS16story by bhouston · 2014-12-15 · 0 comments