audulus/vger
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2D GPU renderer for dynamic UIs
6 mentions on Hacker News by 2 people: 0 stories, 6 comments · first 2022-08-10 · latest 2023-05-16
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…Rust GUI library yet is egui, not Iced. FYI, Audulus uses immediate mode GUI based on nanovg ( https://github.com/audulus/vger#why ). And they develop their own Rust GUI library BTW ( https://github.com/audulus/rui )
comment by alestsurko · 2023-05-16 · in Digital Audio Workstation Front End Development Struggles -
…in games. I do something a bit like slug, but I'm sure slower, since slug is very optimized. ( https://github.com/audulus/vger )
comment by tayistay · 2022-08-10 · in Vector graphics on GPU -
…SDFs that are stored in a texture. They don't have to be :) (for example, my little library: https://github.com/audulus/vger )
comment by tayistay · 2022-08-10 · in Vector graphics on GPU -
I did vector graphics using SDFs in this library ( https://github.com/audulus/vger ). Works pretty well for my uses which are rendering dynamic UIs, not rendering SVGs. But I can still do some pretty gnarly path fills!
comment by tayistay · 2022-08-10 · in Vector graphics on GPU -
…texture. That's what nanovg does and it works quite well. That's what my little library does too ( https://github.com/audulus/vger )
comment by tayistay · 2022-08-10 · in Vector graphics on GPU -
I've done a library for vector graphics on the GPU which works pretty well for my uses: https://github.com/audulus/vger and a rust version: https://github.com/audulus/vger-rs (which powers my rust GUI library:…
comment by tayistay · 2022-08-10 · in Vector graphics on GPU