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agentx-cgn/Hannibal

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An AI/bot for 0 A.D.

5 mentions on Hacker News by 3 people: 1 story, 4 comments · first 2015-02-03 · latest 2021-08-08

Mentions per year 5 mentions · busiest year 2015 (1)
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  1. …or calculates in previous gameplay. One was introduced a few alphas back before the interface, https://github.com/agentx-cgn/Hannibal
    comment by jonbaer · 2021-08-08 · in 0 A.D. Alpha 25: Yaunā
  2. …most of the focus is these days). https://github.com/0ad/0ad/tree/master/binaries/data/mods/pu... https://github.com/agentx-cgn/Hannibal Nearly everything bullet pointed in that list is there. Edit: Should also mention there is the Halite…
    comment by jonbaer · 2018-05-04 · in Ask HN: Building a game for AI Research
  3. …which aims at creating 0AD bot that uses hierarchical planning, not just some random heuristics: https://github.com/agentx-cgn/Hannibal
  4. …to plan entire villages in a few milliseconds. The core in JavaScript fits on one screen page: https://github.com/agentx-cgn/Hannibal/blob/master/source/si...
    comment by noiv · 2015-02-03 · in Show HN: AI Planning for Starcraft