agentx-cgn/Hannibal
View on GitHub ↗ ★ 167 JavaScript
An AI/bot for 0 A.D.
5 mentions on Hacker News by 3 people: 1 story, 4 comments · first 2015-02-03 · latest 2021-08-08
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…or calculates in previous gameplay. One was introduced a few alphas back before the interface, https://github.com/agentx-cgn/Hannibal
comment by jonbaer · 2021-08-08 · in 0 A.D. Alpha 25: Yaunā -
…most of the focus is these days). https://github.com/0ad/0ad/tree/master/binaries/data/mods/pu... https://github.com/agentx-cgn/Hannibal Nearly everything bullet pointed in that list is there. Edit: Should also mention there is the Halite…
comment by jonbaer · 2018-05-04 · in Ask HN: Building a game for AI Research -
…which aims at creating 0AD bot that uses hierarchical planning, not just some random heuristics: https://github.com/agentx-cgn/Hannibal
comment by mnicky · 2017-12-31 · in Open-source clone of the Age of Empires II engine -
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Hannibal: An AI/bot for 0 A.Dstory by jonbaer · 2016-03-14 · 33 comments
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…to plan entire villages in a few milliseconds. The core in JavaScript fits on one screen page: https://github.com/agentx-cgn/Hannibal/blob/master/source/si...
comment by noiv · 2015-02-03 · in Show HN: AI Planning for Starcraft