a327ex/blog
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gamedev blog
32 mentions on Hacker News by 19 people: 12 stories, 20 comments · first 2018-01-24 · latest 2025-10-07
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This series of tutorials might be of interest: https://github.com/a327ex/blog/issues/30 > It's aimed at programmers who have some experience but are just starting out with game development, or game developers who already have some…
comment by ksymph · 2025-10-07 · in The evolution of Lua, continued [pdf] -
…also recommend the BYTEPATH tutorial [1] as it was my first introduction to LOVE game making. [1]: https://github.com/a327ex/blog/issues/30
comment by brennopost · 2023-09-13 · in LÖVE: a framework to make 2D games in Lua -
…their blog. I also thought it was clever. You even get a commenting and reaction system for free! https://github.com/a327ex/blog/issues
comment by keb_ · 2023-05-18 · in Lately I've been using timers daily -
…a different target audience than me (their view), but the overarching theory 'adnzzzzZ presented in https://github.com/a327ex/blog/issues/66 also touched on static/dynamic typing debate.
comment by TeMPOraL · 2021-05-27 · in It's probably time to stop recommending Clean Code (2020) -
…in the links he provided, I'll add a third, a nice tutorial that introduces you to LÖVE[0] [0]: https://github.com/a327ex/blog/issues/30
comment by turndown · 2021-04-23 · in Green vs. Brown Programming Languages -
…here might be pointless, but in case you're curious for a more full version of the argument: https://github.com/a327ex/blog/issues/66
comment by adnzzzzZ · 2021-02-09 · in CD Projekt Red has been subject to a cyber attack and ransom demand -
…axis of "borders" and "no-borders", and the author didn't explain how that axis works. I also read https://github.com/a327ex/blog/issues/66 and still am unenlightened.
comment by eesmith · 2021-01-16 · in Why 1-based indexing is right for Lua -
…made the game including hacking into what little required code there was (the main event loop). https://github.com/a327ex/blog/issues/30 https://love2d.org/
comment by qmmmur · 2020-07-13 · in Sleepy America: 60% of adults say they’re more tired than ever before -
The author explains their reasoning about globals here. https://github.com/a327ex/blog/issues/24 It mainly boils down to the fact that an indie game written by one person and never maintained after release doesn't need to be written for…
comment by nonbirithm · 2020-07-06 · in I open sourced my game along with a tutorial on how to make it using Lua -
The author has some relevant blog posts (in GitHub issues) too: https://github.com/a327ex/blog/issues/35 - BYTEPATH Postmortem (2018) https://github.com/a327ex/blog/issues/44 - One Year Sales Data for BYTEPATH (2019)
comment by justinclift · 2020-07-06 · in I open sourced my game along with a tutorial on how to make it using Lua -
I've written about this game and the process of making it here https://github.com/adnzzzzZ/blog/issues/35 and here https://github.com/adnzzzzZ/blog/issues/31 if you're curious. >See how it cuts both ways? Not really. I haven't been in the…
comment by adnzzzzZ · 2019-08-27 · in I Am the Cheapest Bastard in Indie Games -
It's not one you linked but I ended up at https://github.com/adnzzzzZ/blog/issues/31 and really liked the bit about Premature Generalization. It's something that has stalled me out a bunch of times, trying to find the 'correct' way to…
comment by hnick · 2019-06-05 · in Valve has mutated from a game developer into a financial middleman -
https://github.com/adnzzzzZ/blog/issues/44 , https://github.com/adnzzzzZ/blog/issues/35
comment by adnzzzzZ · 2019-06-05 · in Valve has mutated from a game developer into a financial middleman -
…a very unhelpful frame of mind that can prevent you from achieving the things you want to achieve. https://github.com/adnzzzzZ/blog/issues/38
comment by adnzzzzZ · 2019-01-11 · in How I Built a $5K a Month Side Project -
…starting point.. I hope this year I'll have some time to participate! [1] https://love2d.org/ [2] https://github.com/adnzzzzZ/blog/issues/30
comment by tpaschalis · 2018-10-16 · in GitHub's game jam returns next month -
Stop using luck as an excuse for your failures and other people's failures. https://github.com/SSYGEN/blog/issues/38
comment by adnzzzzZ · 2018-07-14 · in Cognitive Distortions of People Who Get Stuff Done (2012) [pdf] -
…and how that mindset helps you or not. I wrote about this here if you want a more extended argument https://github.com/SSYGEN/blog/issues/38
comment by adnzzzzZ · 2018-07-10 · in Talent vs. Luck: the role of randomness in success and failure -
…to the tasks. Doing it right now, about halfway through. Really engaging and interesting so far. https://github.com/SSYGEN/blog/issues/30
comment by citeguised · 2018-03-15 · in Ask HN: “Write your own” or “Build your own” software projects -
Right now I'm manually posting the markdown files on the repository when I'm done editing them https://github.com/SSYGEN/blog/tree/master/posts But it's not a good solution I think.
comment by adnzzzzZ · 2018-02-18 · in How to make a game from scratch using Lua and Löve -
I've been doing it for a while ( https://github.com/SSYGEN/blog ) and it works fine. It has markdown support and a commenting system, which is basically everything I need. Although it has its limitations depending on what kind of blogging…
comment by adnzzzzZ · 2018-01-24 · in Why we transitioned from Medium back to our own blog