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gamedev blog

32 mentions on Hacker News by 19 people: 12 stories, 20 comments · first 2018-01-24 · latest 2025-10-07

Mentions per year 32 mentions · busiest year 2018 (10)
20082026
  1. This series of tutorials might be of interest: https://github.com/a327ex/blog/issues/30 > It's aimed at programmers who have some experience but are just starting out with game development, or game developers who already have some…
    comment by ksymph · 2025-10-07 · in The evolution of Lua, continued [pdf]
  2. ▲ 24
    Programming lessons learned from making my first game and why I'm writing my ow
    story by todsacerdoti · 2024-01-05 · 0 comments
  3. …also recommend the BYTEPATH tutorial [1] as it was my first introduction to LOVE game making. [1]: https://github.com/a327ex/blog/issues/30
    comment by brennopost · 2023-09-13 · in LÖVE: a framework to make 2D games in Lua
  4. …their blog. I also thought it was clever. You even get a commenting and reaction system for free! https://github.com/a327ex/blog/issues
    comment by keb_ · 2023-05-18 · in Lately I've been using timers daily
  5. …a different target audience than me (their view), but the overarching theory 'adnzzzzZ presented in https://github.com/a327ex/blog/issues/66 also touched on static/dynamic typing debate.
  6. …in the links he provided, I'll add a third, a nice tutorial that introduces you to LÖVE[0] [0]: https://github.com/a327ex/blog/issues/30
    comment by turndown · 2021-04-23 · in Green vs. Brown Programming Languages
  7. …here might be pointless, but in case you're curious for a more full version of the argument: https://github.com/a327ex/blog/issues/66
  8. …axis of "borders" and "no-borders", and the author didn't explain how that axis works. I also read https://github.com/a327ex/blog/issues/66 and still am unenlightened.
    comment by eesmith · 2021-01-16 · in Why 1-based indexing is right for Lua
  9. ▲ 2
    Why developers might want to prevent streamers from streaming their game
    story by dsego · 2020-10-25 · 0 comments
  10. …made the game including hacking into what little required code there was (the main event loop). https://github.com/a327ex/blog/issues/30 https://love2d.org/
  11. The author explains their reasoning about globals here. https://github.com/a327ex/blog/issues/24 It mainly boils down to the fact that an indie game written by one person and never maintained after release doesn't need to be written for…
  12. The author has some relevant blog posts (in GitHub issues) too: https://github.com/a327ex/blog/issues/35 - BYTEPATH Postmortem (2018) https://github.com/a327ex/blog/issues/44 - One Year Sales Data for BYTEPATH (2019)
  13. ▲ 2
    Making rxi's lite my main text editor
    story by dsego · 2020-05-27 · 0 comments
  14. ▲ 5
    Making rxi's lite my main text editor
    story by adnzzzzZ · 2020-05-26 · 0 comments
  15. ▲ 2
    Downwell Trails
    story by ducaale · 2020-03-31 · 0 comments
  16. ▲ 2
    How I made my own 2D game engine in under 2 months
    story by dsego · 2019-11-20 · 0 comments
  17. ▲ 1
    Neuroticism in Indie Gamedev
    story by dsego · 2019-09-12 · 0 comments
  18. I've written about this game and the process of making it here https://github.com/adnzzzzZ/blog/issues/35 and here https://github.com/adnzzzzZ/blog/issues/31 if you're curious. >See how it cuts both ways? Not really. I haven't been in the…
    comment by adnzzzzZ · 2019-08-27 · in I Am the Cheapest Bastard in Indie Games
  19. It's not one you linked but I ended up at https://github.com/adnzzzzZ/blog/issues/31 and really liked the bit about Premature Generalization. It's something that has stalled me out a bunch of times, trying to find the 'correct' way to…
  20. https://github.com/adnzzzzZ/blog/issues/44 , https://github.com/adnzzzzZ/blog/issues/35
  21. ▲ 1
    Procedural Overmap Generation
    story by adnzzzzZ · 2019-04-28 · 0 comments
  22. …a very unhelpful frame of mind that can prevent you from achieving the things you want to achieve. https://github.com/adnzzzzZ/blog/issues/38
    comment by adnzzzzZ · 2019-01-11 · in How I Built a $5K a Month Side Project
  23. …starting point.. I hope this year I'll have some time to participate! [1] https://love2d.org/ [2] https://github.com/adnzzzzZ/blog/issues/30
    comment by tpaschalis · 2018-10-16 · in GitHub's game jam returns next month
  24. Stop using luck as an excuse for your failures and other people's failures. https://github.com/SSYGEN/blog/issues/38
  25. …and how that mindset helps you or not. I wrote about this here if you want a more extended argument https://github.com/SSYGEN/blog/issues/38
  26. ▲ 2
    Lessons learned from making my first game, why I'm writing my own engine in 2018
    story by jhack · 2018-07-06 · 0 comments
  27. …to the tasks. Doing it right now, about halfway through. Really engaging and interesting so far. https://github.com/SSYGEN/blog/issues/30
  28. ▲ 3
    Programming lessons learned from my first game and why I'm writing my own engine
    story by elsherbini · 2018-02-28 · 0 comments
  29. Right now I'm manually posting the markdown files on the repository when I'm done editing them https://github.com/SSYGEN/blog/tree/master/posts But it's not a good solution I think.
  30. ▲ 335
    How to make a game from scratch using Lua and Löve
    story by adnzzzzZ · 2018-02-18 · 102 comments
  31. ▲ 5
    A tutorial on how to make a complete game from scratch using Lua and LÖVE
    story by nautical · 2018-02-14 · 1 comment
  32. I've been doing it for a while ( https://github.com/SSYGEN/blog ) and it works fine. It has markdown support and a commenting system, which is basically everything I need. Although it has its limitations depending on what kind of blogging…