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MOOLLM

60 mentions on Hacker News by 1 person: 0 stories, 60 comments · first 2026-01-07 · latest 2026-10-22

Mentions per year 60 mentions · busiest year 2026 (60)
20082026
  1. …The filesystem is the object graph, so it's inspectable, diffable, and versioned in git for free: https://github.com/SimHacker/moollm/blob/main/kernel/DIRECTO... https://github.com/SimHacker/moollm/blob/main/skills/file-sy... The lineage…
    comment by DonHopkins · 2026-10-22 · in No more icons in every menu by default
  2. …souls: https://github.com/SimHacker/WillWrightShowForFood/blob/main... MOOLLM Soul City example: https://github.com/SimHacker/moollm/tree/main/examples/soul-...
  3. …can drive) that round trip yaml and preserve comments they can't understand. YAML Jazz skill: https://github.com/SimHacker/moollm/tree/main/skills/yaml-ja... Here is the "kernel" that has constitutional and intrinsic "operating system"…
  4. …applications include prison escapes, and computer games too. ;) MOOLLM's Mind Mirror skill: https://github.com/SimHacker/moollm/tree/main/skills/mind-mi... Timothy Leary's Mind Mirror game from Electronic Arts:…
  5. Lord forbid anyone type some design sense into them! Design Sense: https://github.com/SimHacker/moollm/tree/main/skills/design-... Will Wright: https://github.com/SimHacker/moollm/blob/main/skills/design-... Simulator Effect:…
  6. …summarized his points in moollm's snap-macros-metaprogramming.yml under dynamic_binding_and_scope: https://github.com/SimHacker/moollm/blob/main/designs/snap/s... He wishes Snap! had dynamic binding, at least for learners. This comes from…
    comment by DonHopkins · 2026-10-07 · in The Early History of Smalltalk (1993)
  7. I warmly invite you all to join the Church of the Eval Genius for only $35: https://github.com/SimHacker/moollm/blob/main/designs/eval/C... The Holy Trinity: Father: Alonzo Church: L3 - lambda calculus, the name the institution bears Son:…
    comment by DonHopkins · 2026-10-02 · in The Legend of von Neumann (1973) [pdf]
  8. …https://news.ycombinator.com/item?id=6389498 How to Disorient Almost Anything: https://github.com/SimHacker/moollm/blob/main/designs/korz/d... >Marvin Minsky saw the same enthronement in psychology. In a 1982 essay he demolished what he
  9. …a coincidence to pass up, because Korz is really useful for elegantly modeling that kind of stuff. https://github.com/SimHacker/moollm/tree/main/designs/korz Recently I've been thinking about how to apply Korz to LLM driven simulations,…
  10. …petitioners. Her comment: https://news.ycombinator.com/item?id=29125515 The 2021 thread, preserved: https://github.com/SimHacker/moollm/blob/main/designs/presto... Dan's corrected HOPL paper, the one she asked us to cite:…
    comment by DonHopkins · 2026-09-22 · in PDF Forgeries Are Surprisingly Rare (2022)
  11. …from. I-Beam is cursor-mirror's agent, and it's constitutionally programmed to be the anti-Clippy: https://github.com/SimHacker/moollm/tree/main/skills/cursor-... Its design and constitution is based on decades of research, publications,…
    comment by DonHopkins · 2026-09-16 · in A warning about 'model welfare'
  12. …language of AI, would hate AI. Richard Stallman prefers to call AI "Pretend Intelligence". https://github.com/SimHacker/moollm/blob/main/designs/PRETEN... Richard Stallman proposes the term Pretend Intelligence (PI) for what the industry…
  13. …educational software: https://github.com/SimHacker/MicropolisCore/ MOOLLM Constructionism skill: https://github.com/SimHacker/moollm/blob/main/skills/constru... MOOLLM Adventure skill: https://github.com/SimHacker/moollm/tree/main/skills/ad…
  14. …https://donhopkins.com/home/mind-mirror.txt Mind Mirror Anthropic Skill and Documentation for MOOLLM: https://github.com/SimHacker/moollm/tree/main/skills/mind-mi... The Prison Escape: Ultimate Validation In 1970, Nixon called Timothy…
  15. I present to you, the return-stack skill: https://github.com/SimHacker/moollm/tree/main/skills/return-... See Self's "dynamic deoptimization", where it constructs a virtual return stack on demand that you would have had, were it not for…
    comment by DonHopkins · 2026-07-28 · in Forth
  16. …and merging, by using github as a social network and MMPORG platform (when it's not down ;): https://github.com/SimHacker/moollm/blob/main/designs/sims/s...
    comment by DonHopkins · 2026-07-27 · in PGSimCity - How PostgreSQL Works
  17. …A Personal Account of Incarnation, Navigation, and the Beautiful Machinery of Existence, By Palm: https://github.com/SimHacker/moollm/blob/main/examples/adven... David MacKay's Dasher, Palm On Being Palm, and Tog's "The Infinite Numer of…
    comment by DonHopkins · 2026-07-19 · in If You Build It, They Will Come
  18. …ESR and Russ and their ilk just love playing a tired little game I call "Libertarian Chicken": https://github.com/SimHacker/moollm/blob/main/skills/no-ai-g... For many more examples, just look at the decades long consistent pattern of…
  19. …However, the PostScript user need not employ those tools. The Definitive History of PostScript https://github.com/SimHacker/moollm/blob/main/designs/postsc... >Primary Source: Brian Reid's 1985 "laser-lovers" Post >This document preserves…
    comment by DonHopkins · 2026-06-14 · in LaserWriter seeds
  20. A skill skill, aka overskill: https://github.com/SimHacker/moollm/blob/main/skills/skill/S...
  21. …and simulating The Sims in MOOLLM, and downloading The Sims content back into the original game: https://github.com/SimHacker/moollm/tree/main/designs/sim-ob... >"What would your Sims say if they could finally talk to you?" >Two-way bridge…
    comment by DonHopkins · 2026-05-01 · in Reverse Engineering SimTower
  22. …class instance/class "Self" and " Super" when invoking another class method by a class method. ---- https://github.com/SimHacker/moollm/blob/main/designs/postsc... The Linguistic Motherboard "PostScript is a linguistic 'mother board',…
  23. …ethic behind it: don’t overclaim, don’t over-trust, and don’t let marketing launder accountability. https://github.com/SimHacker/moollm/blob/main/designs/PRETEN... 1. What PI Is Richard Stallman proposes the term Pretend Intelligence (PI)…
    comment by DonHopkins · 2026-03-05 · in The L in "LLM" Stands for Lying
  24. …Here's an email I recently wrote Scott about MOOLLM (like LambdaMoo meets The Sims in Cursor): https://github.com/SimHacker/moollm/blob/main/designs/email/... He responded: Scott> BTW I also captured the original Hacker thread for my…
  25. …in the chat log and sqlite databases. cursor-mirror skill and reverse engineered cursor schemas: https://github.com/SimHacker/moollm/tree/main/skills/cursor-... cursor_mirror.py: https://github.com/SimHacker/moollm/blob/main/skills/cursor-.…
  26. Have I got a skill for you! trekify/SKILL.md: https://github.com/SimHacker/moollm/blob/main/skills/trekify...
  27. …time travel, branching, and merging, by using github as MMPORG platform (when it's not down ;): https://github.com/SimHacker/moollm/blob/main/designs/sims/s... MOOLLM's "micropolis" skill is still in the design stages, but here's what I've…
  28. …Speed of Light vs Carrier Pigeon: The fundamental architectural divide in AI agent systems. https://github.com/SimHacker/moollm/blob/main/designs/SPEED-... The Core Insight: There are two ways to coordinate multiple AI agents: Carrier…
  29. …Microworld Operating System for LLM Orchestration See: Schema Mechanism: Drescher's Causal Learning https://github.com/SimHacker/moollm/blob/main/designs/LEELA-... Also: LLM Superpowers for the Gambit Engine:…
  30. …pattern definitions as threats. I call this the Ouroboros Effect. The self-audit report is here: https://github.com/SimHacker/moollm/blob/main/skills/skill-s... simonw's prompt injection example elsewhere in this thread is the other half…
  31. More: Speed of Light -vs- Carrier Pigeon (an allegory for Skills -vs- MCP): https://github.com/SimHacker/moollm/blob/main/designs/SPEED-...
    comment by DonHopkins · 2026-02-04 · in Agent Skills
  32. …llm completion call. https://news.ycombinator.com/item?id=46878126 Leela MOOLLM Demo Transcript: https://github.com/SimHacker/moollm/blob/main/designs/LEELA-... I call this "speed of light" as opposed to "carrier pigeon". In my experiments…
  33. …efficient and powerful than MCP, if designed and used right. [...] Leela MOOLLM Demo Transcript: https://github.com/SimHacker/moollm/blob/main/designs/LEELA-... >I call this "speed of light" as opposed to "carrier pigeon". In my…
  34. …useful. INDEX.yml: 711 lines, 2061 words, 17509 chars, ~4380 tokens, machine readable structure https://github.com/SimHacker/moollm/blob/main/skills/INDEX.y... INDEX.md: 124 lines, 1134 words, 9487 chars, ~2370 tokens, human readable prose…
    comment by DonHopkins · 2026-02-03 · in Agent Skills
  35. …more efficient and powerful than MCP, if designed and used right. Leela MOOLLM Demo Transcript: https://github.com/SimHacker/moollm/blob/main/designs/LEELA-... 2. Architecture: Skills as Knowledge Units A skill is a modular unit of…
    comment by DonHopkins · 2026-02-03 · in Agent Skills
  36. …climbing a telephone wire over the fence. The system's own tools became instruments of liberation. https://github.com/SimHacker/moollm/tree/main/skills/mind-mi... MOOLLM's response: simulate an adversarial committee within the same call.…
    comment by DonHopkins · 2026-02-03 · in Astrological CPU Scheduler
  37. …the browser, kind of like The Sims meets LambdaMOO meets Cursor: Adventure MOOLLM Anthropic skill: https://github.com/SimHacker/moollm/tree/main/skills/adventu... Adventure Compiler design document: https://github.com/SimHacker/moollm/blob/…
  38. …unsolvable but more dramatic? Links: - The Cosmic Dealer Engine (philosophy and BOOP operation): https://github.com/SimHacker/moollm/blob/don-adventure-4-run... - 11 Dealer Modes as Playable Cards: https://github.com/SimHacker/moollm/blob/d…
    comment by DonHopkins · 2026-01-29 · in AI is a horse (2024)
  39. Here's a whirlwind tour through all 117 skills, that shows how they fit together: INDEX.md: https://github.com/SimHacker/moollm/blob/main/skills/INDEX.m... The purpose of this index markup file (besides explaining skills to humans) is to…
    comment by DonHopkins · 2026-01-28 · in Show HN: I wrapped the Zorks with an LLM
  40. …that can run cooperatively in parallel in the same game! The Grue — The Darkness That IS The Game: https://github.com/SimHacker/moollm/tree/main/examples/adven... Hint: GET LAMP https://github.com/SimHacker/moollm/blob/main/examples/adven..…
    comment by DonHopkins · 2026-01-27 · in Show HN: I wrapped the Zorks with an LLM
  41. I am working on an Adventure Compiler! https://github.com/SimHacker/moollm/blob/main/skills/adventu... The idea is to turn my blog into an interactive adventure so you can "Play My Blog"!
    comment by DonHopkins · 2026-01-27 · in Show HN: I wrapped the Zorks with an LLM
  42. …filling the old gaps in grounding and explanation. Drescher's Schema Mechanism as Anthropic Skill: https://github.com/SimHacker/moollm/blob/main/skills/schema-... Drescher's Schema Factory as Anthropic Skill:…
    comment by DonHopkins · 2026-01-27 · in Mental Models (2018)
  43. …The whimsy is intentional. emoji-disclosure.yml -- Visual Markers for Representation Ethics: https://github.com/SimHacker/moollm/blob/main/skills/represe... I've been building simulated characters, world, city, house, and object building…
  44. …architecture, but unfortunately they charge by the token. Palm's Infinite Number of Typewriters: https://github.com/SimHacker/moollm/blob/main/examples/adven... Palm's papers: From Random Strumming to Navigating Shakespeare: A Monkey's…
  45. MOOLLM has its own official currency -- MOOLAH! https://github.com/SimHacker/moollm/tree/main/skills/economy... The official currency of MOOLLM is MOOLAH . It uses PROOF OF MILK consensus — udderly legen-dairy interga-lactic shit coin,…
  46. …README.md on every repo directory page, supporting mermaid diagrams, etc): MOOLLM Skills dir: https://github.com/SimHacker/moollm/tree/main/skills MOOLLM Skills room, with skill K-Line navigation protocol:…
  47. …patterns, lift into reusable skills and efficient scripts. Session log (260KB, 8000+ lines): https://github.com/SimHacker/moollm/blob/main/examples/adven... MOOLLM repo: https://github.com/SimHacker/moollm The session uses representation…
  48. …both transgressively treating LLMs as universal interpreters. MOOLLM immanentizes Eval Incarnate -- https://github.com/SimHacker/moollm/blob/main/designs/eval/E... -- where skills are programs, the LLM is eval(), and play is but the first…
  49. …tool, and skill evaluator. I've written up the approach here and given some examples: MOOLLM Repo: https://github.com/SimHacker/moollm/blob/main The Eval Incarnate Framework: https://github.com/SimHacker/moollm/blob/main/designs/eval/E...…
    comment by DonHopkins · 2026-01-22 · in Letting Claude play text adventures
  50. …Skill and Python Sister Script: https://news.ycombinator.com/item?id=46629604 cursor-mirror skill: https://github.com/SimHacker/moollm/tree/main/skills/cursor-... cursor_mirror.py script: https://github.com/SimHacker/moollm/blob/main/skills…