SimHacker/moollm
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MOOLLM
60 mentions on Hacker News by 1 person: 0 stories, 60 comments · first 2026-01-07 · latest 2026-10-22
20082026
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…The filesystem is the object graph, so it's inspectable, diffable, and versioned in git for free: https://github.com/SimHacker/moollm/blob/main/kernel/DIRECTO... https://github.com/SimHacker/moollm/blob/main/skills/file-sy... The lineage…
comment by DonHopkins · 2026-10-22 · in No more icons in every menu by default -
…souls: https://github.com/SimHacker/WillWrightShowForFood/blob/main... MOOLLM Soul City example: https://github.com/SimHacker/moollm/tree/main/examples/soul-...
comment by DonHopkins · 2026-10-19 · in William Gibson and the trademarking of cyberspace -
…can drive) that round trip yaml and preserve comments they can't understand. YAML Jazz skill: https://github.com/SimHacker/moollm/tree/main/skills/yaml-ja... Here is the "kernel" that has constitutional and intrinsic "operating system"…
comment by DonHopkins · 2026-10-19 · in William Gibson and the trademarking of cyberspace -
…applications include prison escapes, and computer games too. ;) MOOLLM's Mind Mirror skill: https://github.com/SimHacker/moollm/tree/main/skills/mind-mi... Timothy Leary's Mind Mirror game from Electronic Arts:…
comment by DonHopkins · 2026-10-19 · in William Gibson and the trademarking of cyberspace -
Lord forbid anyone type some design sense into them! Design Sense: https://github.com/SimHacker/moollm/tree/main/skills/design-... Will Wright: https://github.com/SimHacker/moollm/blob/main/skills/design-... Simulator Effect:…
comment by DonHopkins · 2026-10-07 · in Show HN: A modern low-poly SimCity 2000 clone, built by Opus 5.5 -
…summarized his points in moollm's snap-macros-metaprogramming.yml under dynamic_binding_and_scope: https://github.com/SimHacker/moollm/blob/main/designs/snap/s... He wishes Snap! had dynamic binding, at least for learners. This comes from…
comment by DonHopkins · 2026-10-07 · in The Early History of Smalltalk (1993) -
I warmly invite you all to join the Church of the Eval Genius for only $35: https://github.com/SimHacker/moollm/blob/main/designs/eval/C... The Holy Trinity: Father: Alonzo Church: L3 - lambda calculus, the name the institution bears Son:…
comment by DonHopkins · 2026-10-02 · in The Legend of von Neumann (1973) [pdf] -
…https://news.ycombinator.com/item?id=6389498 How to Disorient Almost Anything: https://github.com/SimHacker/moollm/blob/main/designs/korz/d... >Marvin Minsky saw the same enthronement in psychology. In a 1982 essay he demolished what he
comment by DonHopkins · 2026-09-28 · in Alan Kay's answer to “Did the ENIAC have a BIOS”? -
…a coincidence to pass up, because Korz is really useful for elegantly modeling that kind of stuff. https://github.com/SimHacker/moollm/tree/main/designs/korz Recently I've been thinking about how to apply Korz to LLM driven simulations,…
comment by DonHopkins · 2026-09-25 · in Alan Kay: Shannon gave us a way of dealing with noisy channels [video] -
…petitioners. Her comment: https://news.ycombinator.com/item?id=29125515 The 2021 thread, preserved: https://github.com/SimHacker/moollm/blob/main/designs/presto... Dan's corrected HOPL paper, the one she asked us to cite:…
comment by DonHopkins · 2026-09-22 · in PDF Forgeries Are Surprisingly Rare (2022) -
…from. I-Beam is cursor-mirror's agent, and it's constitutionally programmed to be the anti-Clippy: https://github.com/SimHacker/moollm/tree/main/skills/cursor-... Its design and constitution is based on decades of research, publications,…
comment by DonHopkins · 2026-09-16 · in A warning about 'model welfare' -
…language of AI, would hate AI. Richard Stallman prefers to call AI "Pretend Intelligence". https://github.com/SimHacker/moollm/blob/main/designs/PRETEN... Richard Stallman proposes the term Pretend Intelligence (PI) for what the industry…
comment by DonHopkins · 2026-09-14 · in NEO Emacs – GPU-Accelerated Emacs Powered by Rust -
…educational software: https://github.com/SimHacker/MicropolisCore/ MOOLLM Constructionism skill: https://github.com/SimHacker/moollm/blob/main/skills/constru... MOOLLM Adventure skill: https://github.com/SimHacker/moollm/tree/main/skills/ad…
comment by DonHopkins · 2026-09-12 · in λ Snap – An inviting programming language for kids and adults for CS study -
…https://donhopkins.com/home/mind-mirror.txt Mind Mirror Anthropic Skill and Documentation for MOOLLM: https://github.com/SimHacker/moollm/tree/main/skills/mind-mi... The Prison Escape: Ultimate Validation In 1970, Nixon called Timothy…
comment by DonHopkins · 2026-08-25 · in Vintage Artificial Intelligence: Before It Got Awkward -
…and merging, by using github as a social network and MMPORG platform (when it's not down ;): https://github.com/SimHacker/moollm/blob/main/designs/sims/s...
comment by DonHopkins · 2026-07-27 · in PGSimCity - How PostgreSQL Works -
…A Personal Account of Incarnation, Navigation, and the Beautiful Machinery of Existence, By Palm: https://github.com/SimHacker/moollm/blob/main/examples/adven... David MacKay's Dasher, Palm On Being Palm, and Tog's "The Infinite Numer of…
comment by DonHopkins · 2026-07-19 · in If You Build It, They Will Come -
…ESR and Russ and their ilk just love playing a tired little game I call "Libertarian Chicken": https://github.com/SimHacker/moollm/blob/main/skills/no-ai-g... For many more examples, just look at the decades long consistent pattern of…
comment by DonHopkins · 2026-06-24 · in Meta Pauses Employee-Tracking Program Following Internal Data Leak -
…However, the PostScript user need not employ those tools. The Definitive History of PostScript https://github.com/SimHacker/moollm/blob/main/designs/postsc... >Primary Source: Brian Reid's 1985 "laser-lovers" Post >This document preserves…
comment by DonHopkins · 2026-06-14 · in LaserWriter seeds -
A skill skill, aka overskill: https://github.com/SimHacker/moollm/blob/main/skills/skill/S...
comment by DonHopkins · 2026-05-14 · in A Claude Code and Codex Skill for Deliberate Skill Development -
…and simulating The Sims in MOOLLM, and downloading The Sims content back into the original game: https://github.com/SimHacker/moollm/tree/main/designs/sim-ob... >"What would your Sims say if they could finally talk to you?" >Two-way bridge…
comment by DonHopkins · 2026-05-01 · in Reverse Engineering SimTower -
…class instance/class "Self" and " Super" when invoking another class method by a class method. ---- https://github.com/SimHacker/moollm/blob/main/designs/postsc... The Linguistic Motherboard "PostScript is a linguistic 'mother board',…
comment by DonHopkins · 2026-04-18 · in The Unix executable as a Smalltalk method (2025) [video] -
…ethic behind it: don’t overclaim, don’t over-trust, and don’t let marketing launder accountability. https://github.com/SimHacker/moollm/blob/main/designs/PRETEN... 1. What PI Is Richard Stallman proposes the term Pretend Intelligence (PI)…
comment by DonHopkins · 2026-03-05 · in The L in "LLM" Stands for Lying -
…Here's an email I recently wrote Scott about MOOLLM (like LambdaMoo meets The Sims in Cursor): https://github.com/SimHacker/moollm/blob/main/designs/email/... He responded: Scott> BTW I also captured the original Hacker thread for my…
comment by DonHopkins · 2026-02-21 · in My 1981 adventure game is now a multimedia extravaganza -
…in the chat log and sqlite databases. cursor-mirror skill and reverse engineered cursor schemas: https://github.com/SimHacker/moollm/tree/main/skills/cursor-... cursor_mirror.py: https://github.com/SimHacker/moollm/blob/main/skills/cursor-.…
comment by DonHopkins · 2026-02-17 · in Evaluating AGENTS.md: are they helpful for coding agents? -
Have I got a skill for you! trekify/SKILL.md: https://github.com/SimHacker/moollm/blob/main/skills/trekify...
comment by DonHopkins · 2026-02-13 · in GPT-5.2 derives a new result in theoretical physics -
…time travel, branching, and merging, by using github as MMPORG platform (when it's not down ;): https://github.com/SimHacker/moollm/blob/main/designs/sims/s... MOOLLM's "micropolis" skill is still in the design stages, but here's what I've…
comment by DonHopkins · 2026-02-11 · in Show HN: AI agents play SimCity through a REST API -
…Speed of Light vs Carrier Pigeon: The fundamental architectural divide in AI agent systems. https://github.com/SimHacker/moollm/blob/main/designs/SPEED-... The Core Insight: There are two ways to coordinate multiple AI agents: Carrier…
comment by DonHopkins · 2026-02-10 · in Everyone’s building “async agents,” but almost no one can define them -
…Microworld Operating System for LLM Orchestration See: Schema Mechanism: Drescher's Causal Learning https://github.com/SimHacker/moollm/blob/main/designs/LEELA-... Also: LLM Superpowers for the Gambit Engine:…
comment by DonHopkins · 2026-02-09 · in Everyone’s building “async agents,” but almost no one can define them -
…pattern definitions as threats. I call this the Ouroboros Effect. The self-audit report is here: https://github.com/SimHacker/moollm/blob/main/skills/skill-s... simonw's prompt injection example elsewhere in this thread is the other half…
comment by DonHopkins · 2026-02-05 · in Top downloaded skill in ClawHub contains malware -
More: Speed of Light -vs- Carrier Pigeon (an allegory for Skills -vs- MCP): https://github.com/SimHacker/moollm/blob/main/designs/SPEED-...
comment by DonHopkins · 2026-02-04 · in Agent Skills -
…llm completion call. https://news.ycombinator.com/item?id=46878126 Leela MOOLLM Demo Transcript: https://github.com/SimHacker/moollm/blob/main/designs/LEELA-... I call this "speed of light" as opposed to "carrier pigeon". In my experiments…
comment by DonHopkins · 2026-02-04 · in Show HN: Ghidra MCP Server – 110 tools for AI-assisted reverse engineering -
…efficient and powerful than MCP, if designed and used right. [...] Leela MOOLLM Demo Transcript: https://github.com/SimHacker/moollm/blob/main/designs/LEELA-... >I call this "speed of light" as opposed to "carrier pigeon". In my…
comment by DonHopkins · 2026-02-04 · in Show HN: Ghidra MCP Server – 110 tools for AI-assisted reverse engineering -
…useful. INDEX.yml: 711 lines, 2061 words, 17509 chars, ~4380 tokens, machine readable structure https://github.com/SimHacker/moollm/blob/main/skills/INDEX.y... INDEX.md: 124 lines, 1134 words, 9487 chars, ~2370 tokens, human readable prose…
comment by DonHopkins · 2026-02-03 · in Agent Skills -
…more efficient and powerful than MCP, if designed and used right. Leela MOOLLM Demo Transcript: https://github.com/SimHacker/moollm/blob/main/designs/LEELA-... 2. Architecture: Skills as Knowledge Units A skill is a modular unit of…
comment by DonHopkins · 2026-02-03 · in Agent Skills -
…climbing a telephone wire over the fence. The system's own tools became instruments of liberation. https://github.com/SimHacker/moollm/tree/main/skills/mind-mi... MOOLLM's response: simulate an adversarial committee within the same call.…
comment by DonHopkins · 2026-02-03 · in Astrological CPU Scheduler -
…the browser, kind of like The Sims meets LambdaMOO meets Cursor: Adventure MOOLLM Anthropic skill: https://github.com/SimHacker/moollm/tree/main/skills/adventu... Adventure Compiler design document: https://github.com/SimHacker/moollm/blob/…
comment by DonHopkins · 2026-02-02 · in Adventure Game Studio: OSS software for creating adventure games -
…unsolvable but more dramatic? Links: - The Cosmic Dealer Engine (philosophy and BOOP operation): https://github.com/SimHacker/moollm/blob/don-adventure-4-run... - 11 Dealer Modes as Playable Cards: https://github.com/SimHacker/moollm/blob/d…
comment by DonHopkins · 2026-01-29 · in AI is a horse (2024) -
Here's a whirlwind tour through all 117 skills, that shows how they fit together: INDEX.md: https://github.com/SimHacker/moollm/blob/main/skills/INDEX.m... The purpose of this index markup file (besides explaining skills to humans) is to…
comment by DonHopkins · 2026-01-28 · in Show HN: I wrapped the Zorks with an LLM -
…that can run cooperatively in parallel in the same game! The Grue — The Darkness That IS The Game: https://github.com/SimHacker/moollm/tree/main/examples/adven... Hint: GET LAMP https://github.com/SimHacker/moollm/blob/main/examples/adven..…
comment by DonHopkins · 2026-01-27 · in Show HN: I wrapped the Zorks with an LLM -
I am working on an Adventure Compiler! https://github.com/SimHacker/moollm/blob/main/skills/adventu... The idea is to turn my blog into an interactive adventure so you can "Play My Blog"!
comment by DonHopkins · 2026-01-27 · in Show HN: I wrapped the Zorks with an LLM -
…filling the old gaps in grounding and explanation. Drescher's Schema Mechanism as Anthropic Skill: https://github.com/SimHacker/moollm/blob/main/skills/schema-... Drescher's Schema Factory as Anthropic Skill:…
comment by DonHopkins · 2026-01-27 · in Mental Models (2018) -
…The whimsy is intentional. emoji-disclosure.yml -- Visual Markers for Representation Ethics: https://github.com/SimHacker/moollm/blob/main/skills/represe... I've been building simulated characters, world, city, house, and object building…
comment by DonHopkins · 2026-01-24 · in Gas Town's agent patterns, design bottlenecks, and vibecoding at scale -
…architecture, but unfortunately they charge by the token. Palm's Infinite Number of Typewriters: https://github.com/SimHacker/moollm/blob/main/examples/adven... Palm's papers: From Random Strumming to Navigating Shakespeare: A Monkey's…
comment by DonHopkins · 2026-01-24 · in Gas Town's agent patterns, design bottlenecks, and vibecoding at scale -
MOOLLM has its own official currency -- MOOLAH! https://github.com/SimHacker/moollm/tree/main/skills/economy... The official currency of MOOLLM is MOOLAH . It uses PROOF OF MILK consensus — udderly legen-dairy interga-lactic shit coin,…
comment by DonHopkins · 2026-01-24 · in Gas Town's agent patterns, design bottlenecks, and vibecoding at scale -
…README.md on every repo directory page, supporting mermaid diagrams, etc): MOOLLM Skills dir: https://github.com/SimHacker/moollm/tree/main/skills MOOLLM Skills room, with skill K-Line navigation protocol:…
comment by DonHopkins · 2026-01-24 · in Gas Town's agent patterns, design bottlenecks, and vibecoding at scale -
…patterns, lift into reusable skills and efficient scripts. Session log (260KB, 8000+ lines): https://github.com/SimHacker/moollm/blob/main/examples/adven... MOOLLM repo: https://github.com/SimHacker/moollm The session uses representation…
comment by DonHopkins · 2026-01-24 · in Gas Town's agent patterns, design bottlenecks, and vibecoding at scale -
…both transgressively treating LLMs as universal interpreters. MOOLLM immanentizes Eval Incarnate -- https://github.com/SimHacker/moollm/blob/main/designs/eval/E... -- where skills are programs, the LLM is eval(), and play is but the first…
comment by DonHopkins · 2026-01-24 · in Gas Town's agent patterns, design bottlenecks, and vibecoding at scale -
…tool, and skill evaluator. I've written up the approach here and given some examples: MOOLLM Repo: https://github.com/SimHacker/moollm/blob/main The Eval Incarnate Framework: https://github.com/SimHacker/moollm/blob/main/designs/eval/E...…
comment by DonHopkins · 2026-01-22 · in Letting Claude play text adventures -
…Skill and Python Sister Script: https://news.ycombinator.com/item?id=46629604 cursor-mirror skill: https://github.com/SimHacker/moollm/tree/main/skills/cursor-... cursor_mirror.py script: https://github.com/SimHacker/moollm/blob/main/skills…
comment by DonHopkins · 2026-01-15 · in Ask HN: What did you find out or explore today?