RobertBeckebans/RBDOOM-3-BFG
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Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
11 mentions on Hacker News by 4 people: 8 stories, 3 comments · first 2013-11-02 · latest 2025-08-27
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…described in that presentation were already implemented by Robert Beckebans in his Doom 3 fork: https://github.com/RobertBeckebans/RBDOOM-3-BFG It is one of the few engines out there that implement NVRHI properly. It is pretty exciting to…
comment by klaussilveira · 2025-08-27 · in Advances in Real-Time Rendering in Games, Siggraph 2025 -
…Tech for example makes amazing FPS games that aren't resource hungry. From 30 seconds of googling, https://github.com/RobertBeckebans/RBDOOM-3-BFG Seems to be a modernized version of the last Doom engine. Hypothetically if we could…
comment by 999900000999 · 2025-08-19 · in Counter-Strike: A billion-dollar game built in a dorm room -
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Rbdoom-3-BFG: Doom 3 port using Nvidia's NVRHIstory by klaussilveira · 2025-05-20 · 0 comments
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Rbdoom-3-BFG 1.6.0: Retro Revolution and Modding Masterystory by klaussilveira · 2025-05-12 · 0 comments
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RBDOOM-3-BFGstory by klaussilveira · 2025-04-16 · 0 comments
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DX12/Vulkan Doom 3 port with Blender mapsstory by jakearmitage · 2023-11-08 · 0 comments
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C++: idtech 4.5 math librarystory by klaussilveira · 2023-05-10 · 0 comments
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RBDOOM3-BFG 1.5.0 released: replaces OpenGL with DX12 and Vulkan using NVRHI APIstory by jakearmitage · 2023-04-30 · 0 comments
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Rbdoom3, open source fork of Doom 3 BFG, ported to DX 12 and Vulkan via NVRHIstory by jakearmitage · 2023-04-07 · 0 comments
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Id Tech 4 being ported to Nvidia's NVRHIstory by jakearmitage · 2022-07-28 · 0 comments
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since doom 3 bfg engine is os: https://github.com/RobertBeckebans/RBDOOM-3-BFG
comment by drill_sarge · 2013-11-02 · in DOOM 3 BFG Technical Note [pdf]