KhronosGroup/glslang
View on GitHub ↗ ★ 3,611 C++
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
6 mentions on Hacker News by 5 people: 0 stories, 6 comments · first 2016-07-19 · latest 2024-09-02
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…ww.cs.binghamton.edu/~millerti/nyuziraster.pdf [6]: https://code.google.com/archive/p/gpuocelot/ [7]: https://github.com/KhronosGroup/glslang
comment by zoenolan · 2024-09-02 · in Ask HN: Resources for GPU Compilers? -
…compilers? But glslang checks for it too, despite being the only GLSL compiler in the toolchain: https://github.com/KhronosGroup/glslang/blob/bd97b6f9f2132fa... You also can't put any binding object like texture2D in a struct, even though…
comment by Jasper_ · 2019-12-26 · in Implementing WebGPU in Gecko -
…(for GLES2, GLES3 and desktop GL). Khronos provides C++ projects which help with this stuff: https://github.com/KhronosGroup/glslang https://github.com/KhronosGroup/SPIRV-Cross So I'm using Python to hook my custom build jobs into the…
comment by flohofwoe · 2019-04-16 · in Wasmer: A Python library for executing WebAssembly binaries -
…code from HLSL shaders. Khronos are working on building this into the official SPIR-V compiler: https://github.com/KhronosGroup/glslang/issues/362
comment by jsheard · 2017-03-19 · in Star Citizen developers intend to drop DirectX support and only support Vulkan -
Hopefully it will be of some help for this effort: https://github.com/KhronosGroup/glslang/issues/362 I'm kind of surprised that this happened, though I've heard it could happen from glslang developers. It helps reducing DX/HLSL lock-in,…
comment by shmerl · 2017-01-24 · in New DirectX Shader Compiler Based on Clang/LLVM Open-Sourced -
…to translate them between different available languages. Those solutions aren't really ready yet: https://github.com/KhronosGroup/glslang/issues/200
comment by shmerl · 2016-07-19 · in Vulkan Tutorial