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Xash3D FWGS engine

16 mentions on Hacker News by 15 people: 1 story, 15 comments · first 2020-06-12 · latest 2026-07-29

Mentions per year 16 mentions · busiest year 2026 (7)
20082026
  1. Example discussion here : https://github.com/FWGS/xash3d-fwgs/issues/63#issuecomment-9... HN comment from a major maintainer here : https://news.ycombinator.com/item?id=38314427 Valve has confirmed that it violates the HLSDK EULA, too. At…
    comment by manytimesaway · 2026-07-29 · in Half-Life ported to Mac OS 9
  2. This isn't an all-of-a-sudden, the engine has been worked on for over 7 years now https://github.com/fwgs/xash3d-fwgs
    comment by russelg · 2026-07-29 · in Half-Life ported to Mac OS 9
  3. …been around since 2011 [1]? I'm stunned I haven't heard about this before. Very cool. [0] https://github.com/fwgs/xash3d-fwgs [1] https://www.moddb.com/engines/xash3d-engine
    comment by wk_end · 2026-07-28 · in Half-Life ported to Mac OS 9
  4. That is just the SDK, but there is an unofficial open source implementation of goldsrc. https://github.com/fwgs/xash3d-fwgs
    comment by jwitthuhn · 2026-07-25 · in Half-Life 2 running natively on HaikuOS
  5. Well, there's always… https://github.com/FWGS/xash3d-fwgs
  6. …have to do that [1]. Also, are you sure that the Steam version of Half-Life is Windows only? [1]: < https://github.com/FWGS/xash3d-fwgs/blob/f0342763547d9bcf486... >
  7. If you want to play Half-Life today I highly recommend Xash3D FWGS (yes its a super awkward name) https://github.com/FWGS/xash3d-fwgs Easy to use Mac build here: https://www.macsourceports.com/game/halflife
  8. …they stopped caring about macOS. + HL1 has a FOSS engine that apparently supports it, and more: https://github.com/FWGS/xash3d-fwgs/blob/master/Documentatio...
  9. …with Xash3D the game plays natively and i can use raw mouse input and widescreen resolutions). [0] https://github.com/FWGS/xash3d-fwgs
  10. …except the save/load times are very long (30-60 seconds) and the levels have many load triggers. https://github.com/FWGS/xash3d-fwgs/blob/master/Documentatio...
  11. …the maintainer instead has written a mini anti-Apple screed and intentionally doesn't support it. https://github.com/FWGS/xash3d-fwgs/issues/61
  12. Why use the leaked code, when there is an open source reimplementation: https://github.com/FWGS/xash3d-fwgs
    comment by mepian · 2023-11-17 · in Half-Life 25th Anniversary Update
  13. For the curious, this is based on the https://github.com/FWGS/xash3d-fwgs engine. Probably this fork: https://github.com/icrazyblaze/Xash3D-Emscripten/
  14. https://github.com/FWGS/xash3d-fwgs https://github.com/FWGS/cs16-client (but this is closed source now, I don't know exactly how they use it, maybe there is some different fork of `cs16-client`) These two are what their own references…
  15. …SDK and reverse engineered code: https://github.com/FWGS/cs16-client/tree/v1.32 , and to run on https://github.com/FWGS/xash3d-fwgs .