FWGS/xash3d-fwgs
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Xash3D FWGS engine
16 mentions on Hacker News by 15 people: 1 story, 15 comments · first 2020-06-12 · latest 2026-07-29
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Example discussion here : https://github.com/FWGS/xash3d-fwgs/issues/63#issuecomment-9... HN comment from a major maintainer here : https://news.ycombinator.com/item?id=38314427 Valve has confirmed that it violates the HLSDK EULA, too. At…
comment by manytimesaway · 2026-07-29 · in Half-Life ported to Mac OS 9 -
This isn't an all-of-a-sudden, the engine has been worked on for over 7 years now https://github.com/fwgs/xash3d-fwgs
comment by russelg · 2026-07-29 · in Half-Life ported to Mac OS 9 -
…been around since 2011 [1]? I'm stunned I haven't heard about this before. Very cool. [0] https://github.com/fwgs/xash3d-fwgs [1] https://www.moddb.com/engines/xash3d-engine
comment by wk_end · 2026-07-28 · in Half-Life ported to Mac OS 9 -
That is just the SDK, but there is an unofficial open source implementation of goldsrc. https://github.com/fwgs/xash3d-fwgs
comment by jwitthuhn · 2026-07-25 · in Half-Life 2 running natively on HaikuOS -
Well, there's always… https://github.com/FWGS/xash3d-fwgs
comment by deniska · 2026-06-11 · in Developer gets Half-Life running at 30 FPS on a Nokia N95 -
…have to do that [1]. Also, are you sure that the Steam version of Half-Life is Windows only? [1]: < https://github.com/FWGS/xash3d-fwgs/blob/f0342763547d9bcf486... >
comment by BlitzGeology91 · 2026-02-10 · in Clean-room implementation of Half-Life 2 on the Quake 1 engine -
If you want to play Half-Life today I highly recommend Xash3D FWGS (yes its a super awkward name) https://github.com/FWGS/xash3d-fwgs Easy to use Mac build here: https://www.macsourceports.com/game/halflife
comment by bni · 2026-02-10 · in Clean-room implementation of Half-Life 2 on the Quake 1 engine -
…they stopped caring about macOS. + HL1 has a FOSS engine that apparently supports it, and more: https://github.com/FWGS/xash3d-fwgs/blob/master/Documentatio...
comment by lloeki · 2024-11-07 · in Switch 2 will be backwards compatible with Switch -
…with Xash3D the game plays natively and i can use raw mouse input and widescreen resolutions). [0] https://github.com/FWGS/xash3d-fwgs
comment by badsectoracula · 2023-12-12 · in John Carmack and John Romero reunited to talk DOOM on its 30th Anniversary -
…except the save/load times are very long (30-60 seconds) and the levels have many load triggers. https://github.com/FWGS/xash3d-fwgs/blob/master/Documentatio...
comment by jdesmond · 2023-11-17 · in Xash3D: An open-source reimplementation of Half-Life -
…the maintainer instead has written a mini anti-Apple screed and intentionally doesn't support it. https://github.com/FWGS/xash3d-fwgs/issues/61
comment by skrrtww · 2023-11-17 · in Xash3D: An open-source reimplementation of Half-Life -
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Xash3D: An open-source reimplementation of Half-Lifestory by mepian · 2023-11-17 · 68 comments
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Why use the leaked code, when there is an open source reimplementation: https://github.com/FWGS/xash3d-fwgs
comment by mepian · 2023-11-17 · in Half-Life 25th Anniversary Update -
For the curious, this is based on the https://github.com/FWGS/xash3d-fwgs engine. Probably this fork: https://github.com/icrazyblaze/Xash3D-Emscripten/
comment by klaussilveira · 2023-02-02 · in Play Counter Strike 1.6, with full multiplayer, in the browser -
https://github.com/FWGS/xash3d-fwgs https://github.com/FWGS/cs16-client (but this is closed source now, I don't know exactly how they use it, maybe there is some different fork of `cs16-client`) These two are what their own references…
comment by pyrryh · 2022-05-31 · in Ask HN: What video games do you play during the day? -
…SDK and reverse engineered code: https://github.com/FWGS/cs16-client/tree/v1.32 , and to run on https://github.com/FWGS/xash3d-fwgs .
comment by q3k · 2020-06-12 · in Play Counter-Strike 1.6 in your browser