CSSLab/maia-chess
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Maia is a human-like neural network chess engine trained on millions of human games.
4 mentions on Hacker News by 4 people: 0 stories, 4 comments · first 2020-12-01 · latest 2025-09-01
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…– but I do not know if it supports different ponder depths. Edit: it seems it does not – https://github.com/CSSLab/maia-chess#:~:text=a%20nodes%20lim...
comment by nilslindemann · 2025-09-01 · in What Is Complexity in Chess? -
This was studied with the 'Maia' project. See: https://github.com/CSSLab/maia-chess
comment by mk_stjames · 2024-02-09 · in Grandmaster-Level Chess Without Search -
…rating they are trained on since they make the average move of a player at that rating. Reference: https://github.com/CSSLab/maia-chess
comment by woko · 2021-01-17 · in Human-like neural network chess engine trained on lichess games -
…) covered the project here. All of our code is available on our [GitHub repo]( https://github.com/CSSLab/maia-chess ). We are super grateful to Lichess.org for making this project possible with their open data policy. In current work, we
comment by reidmcy · 2020-12-01 · in Show HN: Maia, a human-like neural network chess engine