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CSSLab/maia-chess

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Maia is a human-like neural network chess engine trained on millions of human games.

4 mentions on Hacker News by 4 people: 0 stories, 4 comments · first 2020-12-01 · latest 2025-09-01

Mentions per year 4 mentions · busiest year 2020 (1)
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  1. …– but I do not know if it supports different ponder depths. Edit: it seems it does not – https://github.com/CSSLab/maia-chess#:~:text=a%20nodes%20lim...
    comment by nilslindemann · 2025-09-01 · in What Is Complexity in Chess?
  2. This was studied with the 'Maia' project. See: https://github.com/CSSLab/maia-chess
    comment by mk_stjames · 2024-02-09 · in Grandmaster-Level Chess Without Search
  3. …rating they are trained on since they make the average move of a player at that rating. Reference: https://github.com/CSSLab/maia-chess
  4. …) covered the project here. All of our code is available on our [GitHub repo]( https://github.com/CSSLab/maia-chess ). We are super grateful to Lichess.org for making this project possible with their open data policy. In current work, we