zeux/meshoptimizer
View on GitHub ↗ ★ 8,771 C++
Mesh optimization library that makes meshes smaller and faster to render
10 mentions on Hacker News by 9 people: 3 stories, 7 comments · first 2019-01-18 · latest 2026-09-30
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Worth mentioning that MeshOptimizer ( https://github.com/zeux/meshoptimizer ) has become one of a handful 'hidden champion' pillar libraries that probably carries half of the gaming industry. Basically the curl of asset pipelines ;)…
comment by flohofwoe · 2026-06-21 · in Zigzag Decoding with AVX-512 -
…- https://news.ycombinator.com/item?id=42974461 three-nanite is based on https://github.com/zeux/meshoptimizer cutting each mesh into maybe 124 triangles per chunk.
comment by iFire · 2025-07-17 · in When to make LODs (2021) -
…of the meshopt_simplifyWithAttributes function) The 12 ish lods are automatically generated by https://github.com/zeux/meshoptimizer . https://docs.godotengine.org/en/stable/tutorials/3d/mesh_lod... We allow a hierarchical level of detail…
comment by iFire · 2025-07-17 · in When to make LODs (2021) -
…really small. Streaming geometry can be useful even if you aren't using meshlets. And so on.) [1]: https://github.com/zeux/meshoptimizer
comment by pcwalton · 2024-09-05 · in UE5 Nanite in WebGPU -
…looks really interesting! I did some research about mesh simplification and had some success using https://github.com/zeux/meshoptimizer . Meshoptimizer is in c++ so I had to use the Rust wrapper https://github.com/gwihlidal/meshopt-rs and…
comment by blaze33 · 2020-07-07 · in Show HN: Map33.js – a library to build 3D maps with Three.js -
heres a random search result that is code that cites that paper for its own strip generation https://github.com/zeux/meshoptimizer/blob/master/src/stripi... source: went to https://sci-hub.tw/10.1109/VISUAL.1996.568125 then searched one of…
comment by carterschonwald · 2019-05-07 · in Ray-Strips: A Compact Mesh Representation for Interactive Ray Tracing (2007) [pdf] -
…part of the program, but you still need to run the rest of it. The library, by the author, is https://github.com/zeux/meshoptimizer . I presume it will be used in graphics pipelines. Debug builds working at a speed that allow graphics to…
comment by scott_s · 2019-01-18 · in Is C++ fast?