videogamepreservation/dukenukem3d
View on GitHub ↗ ★ 331 C++ archived
Duke Nukem 3D (1996) by 3D Realms Entertainment, Inc.
4 mentions on Hacker News by 3 people: 0 stories, 4 comments · first 2017-10-12 · latest 2022-11-21
20082026
-
…a few years ago due to lack of any citations. And the person who had removed it... was me. --- [0] https://github.com/videogamepreservation/dukenukem3d/blob/ef... See domovethings(), fakedomovethings(), and fakedomovethingscorrect().
comment by Nition · 2022-11-21 · in Alan MacMasters: How the great toaster hoax was exposed -
…https://github.com/videogamepreservation/abuse Duke Nukem 3D (1996) by 3D Realms Entertainment, Inc. https://github.com/videogamepreservation/dukenukem3d Descent II (1996) by Parallax Software Corp. https://github.com/videogamepreservation/…
comment by groundlogic · 2019-08-17 · in Video Game Preservation – An archive of commercial video game source code -
…CSP. The only other sites I can find mentioning it are just quoting your linked Wikipedia page. [1] https://github.com/videogamepreservation/dukenukem3d
comment by Nition · 2019-05-15 · in John Carmack on QuakeWorld latency and business model (1996) -
I'm a bit reminded of the central GAME.C file from the original Duke3D source code: https://github.com/videogamepreservation/dukenukem3d/blob/ma... It's almost 10k lines of nested if statements, lots of magic values and so on. Still one of…
comment by dividuum · 2017-10-12 · in TerrariaClone – An incomprehensible hellscape of spaghetti code