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Unity-Technologies/EntityComponentSystemSamples

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4 mentions on Hacker News by 4 people: 1 story, 3 comments · first 2018-06-21 · latest 2021-12-22

Mentions per year 4 mentions · busiest year 2018 (2)
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  1. Data oriented instead of object oriented: https://gamedevelopment.tutsplus.com/articles/what-is-data-o... Instead of treating each object as a collection of components, you can operate on bags of components So say in you're modeling space…
  2. First: I won't pretend to be a Unity DOTS expert, but I have worked with it briefly. There are many similarities: 1. The general data model: entities, components, systems 2. Running systems in parallel 3. Archetypal ECS: a specific ECS…
  3. Not a new language, maybe not even a new idea but Unity's new Entity Component System.is designed around making cache friendly parallelizable coding easy https://github.com/Unity-Technologies/EntityComponentSystemS...
  4. ▲ 1
    Unity ECS principles and vision
    story by AdeptusAquinas · 2018-06-21 · 0 comments