Unity-Technologies/EntityComponentSystemSamples
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4 mentions on Hacker News by 4 people: 1 story, 3 comments · first 2018-06-21 · latest 2021-12-22
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Data oriented instead of object oriented: https://gamedevelopment.tutsplus.com/articles/what-is-data-o... Instead of treating each object as a collection of components, you can operate on bags of components So say in you're modeling space…
comment by BoorishBears · 2021-12-22 · in EnTT: Gaming meets modern C++ 3.9 (ECS library and much more) -
First: I won't pretend to be a Unity DOTS expert, but I have worked with it briefly. There are many similarities: 1. The general data model: entities, components, systems 2. Running systems in parallel 3. Archetypal ECS: a specific ECS…
comment by _cart · 2020-12-19 · in Bevy 0.4: data oriented game engine built in Rust -
Not a new language, maybe not even a new idea but Unity's new Entity Component System.is designed around making cache friendly parallelizable coding easy https://github.com/Unity-Technologies/EntityComponentSystemS...
comment by tokyodude · 2018-09-18 · in David Patterson Says It’s Time for New Computer Architectures and Languages