srpeck/kchess
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Chess-inspired MMO with tick-based, kill-the-king combat
4 mentions on Hacker News by 1 person: 0 stories, 4 comments · first 2016-01-11 · latest 2016-06-18
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I wanted to test 1 and 4 out, so I wrote an MMO in q/kdb+: https://github.com/srpeck/kchess (live server is down, but you can see some of recorded action here: https://github.com/srpeck/kchess/blob/gh-pages/docs/kchessdo... ). Some of my…
comment by srpeck · 2016-06-18 · in Data Analysis with Vector Functional Programming [video] -
…are such that a skilled solo hero can take on large numbers of bots and win (see this gameplay GIF: https://github.com/srpeck/kchess/blob/gh-pages/docs/kchess.g... ). The major enabling feature is that I do not differentiate between…
comment by srpeck · 2016-03-11 · in A SimCity inspired city builder where you design an MMO RPG -
…languages to handle messy business logic, I recently built a 2D tick-based MMO in kdb+/q: https://github.com/srpeck/kchess Note the design decisions/constraints that reduced development time: - High programmer efficiency kdb+/q platform -…
comment by srpeck · 2016-01-18 · in Development and Deployment of Massively Multiplayer Games -
…was no need for separate infrastructure. Here is an MMO in kdb+/q that fits on a single Vim screen: https://github.com/srpeck/kchess
comment by srpeck · 2016-01-11 · in Replacing Redis with BoltDB – A Pure Go Key/Value Store