spicyjpeg/ps1-bare-metal
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PlayStation 1 bare-metal C examples
11 mentions on Hacker News by 1 person: 0 stories, 11 comments · first 2023-08-11 · latest 2026-10-11
20082026
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…effect in some of my pet projects [2]. [1] https://en.wikipedia.org/wiki/Literate_programming [2] https://github.com/spicyjpeg/ps1-bare-metal
comment by spicyjpeg · 2026-10-11 · in I paid people to try and follow my README -
…(typically using hardware-assisted linked list bucket sorting) and dropped afterwards [1]. [1] https://github.com/spicyjpeg/ps1-bare-metal/blob/main/src/08...
comment by spicyjpeg · 2026-08-10 · in Picophysics: Single file physics for games on platforms like N64, PSX, DC -
An overhaul of my original PlayStation bare-metal programming tutorial repo: https://github.com/spicyjpeg/ps1-bare-metal It was never really meant to be an SDK of sorts that other PS1 homebrew projects would pull as a submodule and depend…
comment by spicyjpeg · 2026-08-09 · in Ask HN: What are you working on? (August 2026) -
…PS1 homebrew development I would highly encourage checking out the modern tooling we have now. [1] https://github.com/spicyjpeg/ps1-bare-metal [2] https://github.com/grumpycoders/pcsx-redux/tree/main/src/mip...
comment by spicyjpeg · 2026-08-06 · in How to Make a Nintendo 64 Game in 2026 -
…more examples covering audio and CD-ROM access next, but haven't yet had the chance to do so. [1]: https://github.com/spicyjpeg/ps1-bare-metal
comment by spicyjpeg · 2026-04-09 · in Introduction to Nintendo DS Programming -
…of Doom rendering perspective correct walls by abusing polygons as "textured lines" [2]). [1]: https://github.com/spicyjpeg/ps1-bare-metal/blob/main/src/08... - bit of a shameless plug, but notice how the Z coordinates are never sent to…
comment by spicyjpeg · 2025-12-10 · in Super Mario 64 for the PS1 -
…year I would have added more examples covering other parts of the console's hardware as well. [1]: https://github.com/spicyjpeg/ps1-bare-metal
comment by spicyjpeg · 2025-09-21 · in Ask HN: How were graphics card drivers programmed back in the 90s? -
…obliged to shamelessly plug my own "PlayStation 1 demystified at the absolute lowest level" repo: https://github.com/spicyjpeg/ps1-bare-metal It's still very work in progress - I have only covered a tiny fraction of what the console's…
comment by spicyjpeg · 2024-08-24 · in Notris: A Tetris clone for the PlayStation 1 -
…to add examples showing how to handle interrupts, play audio and access the CD-ROM next. [1]: https://github.com/spicyjpeg/ps1-bare-metal
comment by spicyjpeg · 2024-04-09 · in PS1 Programming Course with MIPS Assembly and C -
…- https://github.com/ChenThread/candyk-psx - https://github.com/cuckydev/CKSDK - https://github.com/spicyjpeg/ps1-bare-metal (shameless plug)
comment by spicyjpeg · 2024-04-09 · in PS1 Programming Course with MIPS Assembly and C -
…table [1] and leverage it for 3D polygon sorting [2], should anybody want to check those out. [1] https://github.com/spicyjpeg/ps1-bare-metal/blob/main/src/07... [2] https://github.com/spicyjpeg/ps1-bare-metal/blob/main/src/08...
comment by spicyjpeg · 2023-08-11 · in Rewriting wipEout