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slint-ui/slint

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Slint is an open-source declarative GUI toolkit to build native user interfaces for Rust, C++, JavaScript, or Python apps.

56 mentions on Hacker News by 27 people: 6 stories, 50 comments · first 2020-10-13 · latest 2026-08-28

Mentions per year 56 mentions · busiest year 2022 (16)
20082026
  1. There is Slint - https://github.com/slint-ui/slint/ - UI renders natively (without a browser) - Slint uses a declarative UI that should be intuitive to use for developers / designers / agents. - Can be interfaced from different languages…
  2. If you are looking for something similar but not limited to C++, you can check Slint out: https://github.com/slint-ui/slint/
    comment by ogoffart · 2026-05-17 · in Native all the way, until you need text
  3. …- Ongoing releases on a monthly cadance are planned [0]: https://docs.rs/servo/0.1.0-rc2/servo [1]: https://github.com/slint-ui/slint/tree/master/examples/servo [2]: https://docs.rs/stylo [3]: https://docs.rs/webrender
    comment by nicoburns · 2026-04-13 · in Servo is now available on crates.io
  4. …desktop UI framework that doesn't suck This is exactly what we're trying to do with Slint ( https://github.com/slint-ui/slint ). It’s a native, cross-platform UI framework for desktop and embedded (Rust/C++/Python/JS), with no browser…
    comment by ogoffart · 2026-01-17 · in High-Level Is the Goal
  5. Slint is not a great option: https://github.com/slint-ui/slint?tab=License-1-ov-file#read...
  6. …Windows, context menus are, too. On macOS it‘s a small patch away, we just haven‘t gotten around. ( https://github.com/slint-ui/slint/blob/7bb333c77dd477f8625c8... ) Shout out to the muda folks here and big thanks to npwoods :)
    comment by tronical · 2025-10-10 · in Making Slint Desktop-Ready
  7. …change in the file, we do a workspace/applyEdit command with the changes. Btw, the code is there: https://github.com/slint-ui/slint/tree/master/tools/lsp
    comment by ogoffart · 2025-07-02 · in Code-GUI bidirectional editing via LSP
  8. …advertising for Slint within your own software, or paying ongoing licensing fees and/or royalties. https://github.com/slint-ui/slint/blob/master/FAQ.md#licensi... I only mention this because those constraints are notably more restrictive…
    comment by mtndew4brkfst · 2025-06-27 · in I Switched from Flutter and Rust to Rust and Egui
  9. …Qt's own take with Qt Bridges will work out. That said, I’ve since moved on and now work on Slint [ https://github.com/slint-ui/slint ] Slint was created with the same idea as what drives "Qt Bridges". We made a UI toolkit that is…
  10. …meta-API over Vulkan, DirectX, Metal etc [5] https://www.jetbrains.com/compose-multiplatform/ [6] https://github.com/slint-ui/slint [7] https://en.wikipedia.org/wiki/Cassowary_(software) [8] https://news.ycombinator.com/item?id=13935264…
    comment by ilirium · 2025-02-16 · in Ask HN: Modern GUI Research
  11. …Really cool to see that the UI is built with Rust and Slint, the GUI framework I’m working on. https://github.com/slint-ui/slint
  12. …GUI toolkit to save us from the horribly slow Electron-hell we've carved out for ourselves. https://github.com/slint-ui/slint
    comment by ogoffart · 2025-02-12 · in WASM will replace containers
  13. …a lot going on in terms of UI: - https://github.com/iced-rs/iced - https://github.com/emilk/egui - https://github.com/slint-ui/slint - https://github.com/DioxusLabs/dioxus No idea if these are actually good or not, but it looks interesting.
    comment by petabyt · 2025-02-11 · in Ask HN: Modern GUI Research
  14. Yes, we'd like to improve on that: https://github.com/slint-ui/slint/issues/4128
  15. Rich Text content is not yet implemented. This is tracked in https://github.com/slint-ui/slint/issues/2723 Thanks for reporting the broken link. Fixed in https://github.com/slint-ui/slint/commit/9200480b532f49007d2...
    comment by ogoffart · 2024-02-03 · in Slint GUI Toolkit
  16. …not one of our primary target platforms. The web support is currently limited to demo purposes. - https://github.com/slint-ui/slint/blob/master/README.md
    comment by c-hendricks · 2024-02-02 · in Slint GUI Toolkit
  17. …I was just searching for a GUI library that was Bevy-compatible and slint isn't at the moment: https://github.com/slint-ui/slint/discussions/940 Sorry!
    comment by SeanAnderson · 2024-01-16 · in Immediate Mode GUI Programming
  18. …it's either proprietary or GPLv3, or whatever this kooky thing is that doesn't allow mobile apps: https://github.com/slint-ui/slint/blob/master/LICENSES/Licen...
    comment by yencabulator · 2023-12-21 · in The Linux graphics stack in a nutshell
  19. …daily, on several projects, and keep it's knowledge base up to date? I don't know about that. https://github.com/slint-ui/slint/releases?page=3
    comment by emporas · 2023-12-09 · in Mistral "Mixtral" 8x7B 32k model [magnet]
  20. …GitHub repo: https://github.com/microhobby/slint-dotnet Star Slint on GitHub: https://github.com/slint-ui/slint/ Let us know what you think. Thanks.
    comment by madnirua · 2023-09-29 · in Declarative GUI for C#
  21. …for that type (so 0 or "") But since this is something that was asked before, I created an issue: https://github.com/slint-ui/slint/issues/2936
  22. …some of our community users and commercial customers a using to build their custom virtual keyboard https://github.com/slint-ui/slint/blob/master/examples/virtu...
  23. …native backend using the native API, which will allow native widgets without using Qt. Reference: https://github.com/slint-ui/slint/blob/master/docs/install_q...
  24. …opposed to embedded/appliance UIs), as it doesn't support menu bars in an issue open since 2020: https://github.com/slint-ui/slint/issues/38
  25. …in Slint is improving. We just merged the initial AccessKit integration into our winit backend -- https://github.com/slint-ui/slint/pull/2865 IDE integration - our VSCode extension is pretty stable these days (…
  26. …Additionally, a recent change made improvements to address this issue in our FemtoVG backend: https://github.com/slint-ui/slint/pull/2618
  27. Another one is Slint: https://github.com/slint-ui/slint
    comment by ogoffart · 2023-01-27 · in ImGUI Ported to a LiteX SoC
  28. The language I designed for Slint [ https://github.com/slint-ui/slint ] uses kebab-case, so it mandates spaces around the minus sign. (If the lookup for `foo-bar` fails, it tries with `foo` and if that succeeds, the error message suggest…
    comment by ogoffart · 2023-01-26 · in CamelCase vs. underscores revisited (2013)
  29. You forgot to mention [Slint]( https://github.com/slint-ui/slint )
    comment by ogoffart · 2022-12-26 · in Dioxus: User interfaces that run anywhere
  30. …before. (But it was arguably done by calling into a C++ library, so technically not pure rust.) https://github.com/slint-ui/slint/pull/1294
  31. …fails to launch sometimes because of some missing GL libraries. Also note the licensing of Slint-UI https://github.com/slint-ui/slint/discussions/379 .
    comment by dilawar · 2022-11-14 · in Rust and C++ Interoperability
  32. …see the result without rendering a raster image after each iteration. I'd like link to Slint [ https://github.com/slint-ui/slint ] It has a live preview mode so you can iterate fast on the UI, and it is much more lightweight than HTML, so…
  33. There is also Slint: https://github.com/slint-ui/slint which is written entirely in rust. The UI is fairly similar to Qml. And you can have the logic in Rust or in C++.
    comment by varajelle · 2022-11-12 · in LeanQt – GUI is here, Widgets are near
  34. Another declarative UI framework written in rust: https://github.com/slint-ui/slint
  35. Slint is coming along nicely - https://github.com/slint-ui/slint
    comment by nullcipher · 2022-05-18 · in Leaving The Qt Company
  36. Rust -> Slint? https://github.com/slint-ui/slint/
    comment by ogoffart · 2022-05-12 · in Flutter 3
  37. …we just embrace it, and rely on interior mutability for the shared state, and that works well. [1] https://github.com/slint-ui/slint
    comment by ogoffart · 2022-05-08 · in Xilem: An Architecture for UI in Rust
  38. Implementation in Slint: https://github.com/slint-ui/slint/tree/master/examples/7guis
    comment by ogoffart · 2022-05-05 · in 7GUIs
  39. …license. So other than electron, what options do you see moving forward? All i see is slint ( https://github.com/slint-ui/slint/ ).
    comment by saidinesh5 · 2022-03-26 · in Qt Creator 7 Released
  40. …rust: https://github.com/woboq/qmetaobject-rs/ But now I've moved on to another GUI project: Slint https://github.com/slint-ui/slint It is implemented in Rust, but from the start aim to expose its API to several programming languages so…
    comment by ogoffart · 2022-03-02 · in CXX-Qt: Safe Rust bindings for Qt
  41. …of the usual tools (screen reader, keyboard-only, voice dictation etc) but there's a GitHub issue ( https://github.com/slint-ui/slint/issues/32 ) so fingers crossed.
    comment by whylo · 2022-02-11 · in SixtyFPS Becomes Slint
  42. …is developed by some ex Qt guys, but their QML style syntax is still a bit off in my taste. [1] https://github.com/slint-ui/slint
  43. …[2] https://github.com/revery-ui/revery [3] https://sixtyfps.io/ [4] https://github.com/sixtyfpsui/sixtyfps
    comment by xvilka · 2021-11-11 · in Clog – The Common Lisp Omnificent GUI
  44. …is hiring I think. Or see for example a toolkit like this that sits above it and wraps the Qt API: https://github.com/sixtyfpsui/sixtyfps
  45. See also: sixtyfps, which has been started by two KDE contributors. https://github.com/sixtyfpsui/sixtyfps https://news.ycombinator.com/item?id=26958154 https://news.ycombinator.com/item?id=24919571 It's great to see GUI frameworks being…
  46. Shameless plug to the Rust GUI framework I'm working on: SixtyFPS https://sixtyfps.io https://github.com/sixtyfpsui/sixtyfps
  47. There is more to read about the commercial license: https://github.com/sixtyfpsui/sixtyfps/blob/master/FAQ.md#li...
  48. The Qt influence shows: their markup language is very QML-ish. And I think that is a good thing. https://github.com/sixtyfpsui/sixtyfps#the-60-markup-languag...
  49. Trying to make a new GUI toolkit for embedded and desktop https://sixtyfps.io/ https://github.com/sixtyfpsui/sixtyfps/
    comment by ogoffart · 2021-01-14 · in Ask HN: What are you working on?
  50. We have instruction on how to build for arvV7: https://github.com/sixtyfpsui/sixtyfps/blob/master/docs/buil... As for Remarkable, I don't know enough about their platform to know if they are open enough to support other toolkit. But this…