SFTtech/openage
View on GitHub ↗ ★ 14,581 Python
Clone of the Age of Empires II engine 🚀
20 mentions on Hacker News by 18 people: 3 stories, 17 comments · first 2014-10-26 · latest 2026-07-27
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I ported SFTtech/openage ( https://github.com/SFTtech/openage ), the open-source C++ reimplementation of Age of Empires II, to WebAssembly with (a lot of) help from Codex. It currently supports one deterministic map, unit control,…
comment by ryanshahine · 2026-07-27 · in Codex ported Age of Empires II to the browser -
…version of all games. Currently, there are projects like https://github.com/Try/OpenGothic and https://github.com/SFTtech/openage , but these require years of community effort.
comment by randomtoast · 2025-03-27 · in MCP server for Ghidra -
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Openage v0.5.0story by skibz · 2023-10-04 · 0 comments
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The openage is as well a fantastic project https://github.com/SFTtech/openage
comment by pelasaco · 2023-05-27 · in 0AD, an open source historical RTS in development for 22 years -
Have you heard of OpenAge? Its an open source thing with a similar aim https://github.com/SFTtech/openage
comment by rstat1 · 2020-03-22 · in Ask HN: What projects are you working on now? -
…actual use of C++11 language features. e.g. look for example OpenAGE, an AOE2 reimplementation - https://github.com/SFTtech/openage/blob/master/libopenage/jo... That kind of thing is as far as "C with classes" as is possible.
comment by jcelerier · 2020-03-09 · in Ask HN: How do I learn C properly? -
…so it has to be an extremely dynamic process. There are obviously ways to improve the pathfinding, https://github.com/SFTtech/openage has many plans, but your dismissals are starting from wrong assumptions.
comment by arcticfox · 2018-03-01 · in Age of Empires Definitive Edition's pathing and movement -
Not really playable. See status here: https://github.com/SFTtech/openage/blob/master/doc/status.md
comment by d33 · 2017-12-29 · in Open-source clone of the Age of Empires II engine -
…overdone in terms of sarcasm/2nd degree, to the point that it's not really funny. It references https://github.com/SFTtech/openage/blob/master/doc/contribut... for contribution guidelines though
comment by dudul · 2017-12-29 · in Open-source clone of the Age of Empires II engine -
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Open-source clone of the Age of Empires II enginestory by doener · 2017-12-29 · 74 comments
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…ongoing attepts to create open source AoE: - https://github.com/angered-ghandi/OpenAOE (AoE I) - https://github.com/SFTtech/openage (AoE II) HN posts about openage: - https://news.ycombinator.com/item?id=10830652 -…
comment by helb · 2017-01-08 · in Warzone 2100: A Free and Open Source Real-Time Strategy Game -
It appears you can build here https://github.com/SFTtech/openage/blob/master/doc/building....
comment by hnnew · 2016-01-06 · in Why Age of Empires 2 is still growing -
…there a tutorial or short introduction in how to get started? Edit: it's somewhat explained here: https://github.com/SFTtech/openage/blob/master/doc/usage.md
comment by hayd · 2016-01-04 · in Openage – Free Age of Empires 2 engine clone -
…renderer: GameRenderer::~GameRenderer() { // oh noes, release hl3 before that! delete this->gaben; https://github.com/SFTtech/openage/blob/master/libopenage/ga...
comment by sjmulder · 2016-01-03 · in Openage – Free Age of Empires 2 engine clone -
You're looking at a wrapper around libopenage, which is written in C++: https://github.com/SFTtech/openage/tree/master/libopenage
comment by teraflop · 2016-01-03 · in Openage – Free Age of Empires 2 engine clone -
…say this is a reimplementation in C++14, but seems to be actually implemented in Python [1] ? 1: https://github.com/SFTtech/openage/tree/master/openage
comment by k8tte · 2016-01-03 · in Openage – Free Age of Empires 2 engine clone -
I'd like to remind you that there's openage, a free engine for Age of Empires 2. https://github.com/SFTtech/openage It will be the future if you wanna accomplish things the original engine is incapable of doing, especially a sane mod API.…
comment by thejj · 2016-01-03 · in Why Age of Empires 2 is still growing -
You might be interested in the free Age of Empires II engine then: http://github.com/SFTtech/openage
comment by thejj · 2015-09-20 · in OpenRTS: A 3D Real-Time Strategy Game Engine -
Terrain blending theory: https://github.com/SFTtech/openage/blob/b7af79f1d5bfcc986935... Terrain blending implementation: https://github.com/SFTtech/openage/blob/b7af79f1d5bfcc986935... I think we got the perfectly matching algorithm, we…
comment by thejj · 2014-10-26 · in An open source engine clone of Age of Empires II -
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An open source engine clone of Age of Empires IIstory by andygmb · 2014-10-26 · 71 comments