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SFTtech/openage

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Clone of the Age of Empires II engine 🚀

20 mentions on Hacker News by 18 people: 3 stories, 17 comments · first 2014-10-26 · latest 2026-07-27

Mentions per year 20 mentions · busiest year 2016 (6)
20082026
  1. I ported SFTtech/openage ( https://github.com/SFTtech/openage ), the open-source C++ reimplementation of Age of Empires II, to WebAssembly with (a lot of) help from Codex. It currently supports one deterministic map, unit control,…
    comment by ryanshahine · 2026-07-27 · in Codex ported Age of Empires II to the browser
  2. …version of all games. Currently, there are projects like https://github.com/Try/OpenGothic and https://github.com/SFTtech/openage , but these require years of community effort.
    comment by randomtoast · 2025-03-27 · in MCP server for Ghidra
  3. The openage is as well a fantastic project https://github.com/SFTtech/openage
  4. Have you heard of OpenAge? Its an open source thing with a similar aim https://github.com/SFTtech/openage
  5. …actual use of C++11 language features. e.g. look for example OpenAGE, an AOE2 reimplementation - https://github.com/SFTtech/openage/blob/master/libopenage/jo... That kind of thing is as far as "C with classes" as is possible.
    comment by jcelerier · 2020-03-09 · in Ask HN: How do I learn C properly?
  6. …so it has to be an extremely dynamic process. There are obviously ways to improve the pathfinding, https://github.com/SFTtech/openage has many plans, but your dismissals are starting from wrong assumptions.
  7. Not really playable. See status here: https://github.com/SFTtech/openage/blob/master/doc/status.md
  8. …overdone in terms of sarcasm/2nd degree, to the point that it's not really funny. It references https://github.com/SFTtech/openage/blob/master/doc/contribut... for contribution guidelines though
  9. …ongoing attepts to create open source AoE: - https://github.com/angered-ghandi/OpenAOE (AoE I) - https://github.com/SFTtech/openage (AoE II) HN posts about openage: - https://news.ycombinator.com/item?id=10830652 -…
  10. It appears you can build here https://github.com/SFTtech/openage/blob/master/doc/building....
    comment by hnnew · 2016-01-06 · in Why Age of Empires 2 is still growing
  11. …there a tutorial or short introduction in how to get started? Edit: it's somewhat explained here: https://github.com/SFTtech/openage/blob/master/doc/usage.md
  12. …renderer: GameRenderer::~GameRenderer() { // oh noes, release hl3 before that! delete this->gaben; https://github.com/SFTtech/openage/blob/master/libopenage/ga...
  13. You're looking at a wrapper around libopenage, which is written in C++: https://github.com/SFTtech/openage/tree/master/libopenage
  14. …say this is a reimplementation in C++14, but seems to be actually implemented in Python [1] ? 1: https://github.com/SFTtech/openage/tree/master/openage
  15. I'd like to remind you that there's openage, a free engine for Age of Empires 2. https://github.com/SFTtech/openage It will be the future if you wanna accomplish things the original engine is incapable of doing, especially a sane mod API.…
    comment by thejj · 2016-01-03 · in Why Age of Empires 2 is still growing
  16. You might be interested in the free Age of Empires II engine then: http://github.com/SFTtech/openage
  17. Terrain blending theory: https://github.com/SFTtech/openage/blob/b7af79f1d5bfcc986935... Terrain blending implementation: https://github.com/SFTtech/openage/blob/b7af79f1d5bfcc986935... I think we got the perfectly matching algorithm, we…