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scpedicini/agi-stylist

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Custom LLM skills to generate early AGI point-and-click adventure game graphic scenes

4 mentions on Hacker News by 2 people: 0 stories, 4 comments · first 2026-10-20 · latest 2026-11-11

Mentions per year 4 mentions · busiest year 2026 (4)
20082026
  1. …for drawing commonly seen geometry in older adventure games (hills, objects in nature) as well. https://github.com/scpedicini/agi-stylist I just wanted something relatively human readable so after an LLM did a first pass on an image, I…
    comment by vunderba · 2026-11-11 · in Claude Fable 5.2 and Mythos 5.2
  2. This is awesome! You can see the core of it here: https://github.com/scpedicini/agi-stylist/blob/main/skills/o...
    comment by btown · 2026-11-10 · in Claude Fable 5.2 and Mythos 5.2
  3. …adventure game. https://people.eecs.berkeley.edu/~bh/usermanual It's all open source. https://github.com/scpedicini/agi-stylist
    comment by vunderba · 2026-11-10 · in Claude Fable 5.2 and Mythos 5.2
  4. …models, which can have issues with grid alignment, palette choices, and high-frequency noise. https://github.com/scpedicini/agi-stylist https://kq-styles.specr.net