scpedicini/agi-stylist
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Custom LLM skills to generate early AGI point-and-click adventure game graphic scenes
4 mentions on Hacker News by 2 people: 0 stories, 4 comments · first 2026-10-20 · latest 2026-11-11
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…for drawing commonly seen geometry in older adventure games (hills, objects in nature) as well. https://github.com/scpedicini/agi-stylist I just wanted something relatively human readable so after an LLM did a first pass on an image, I…
comment by vunderba · 2026-11-11 · in Claude Fable 5.2 and Mythos 5.2 -
This is awesome! You can see the core of it here: https://github.com/scpedicini/agi-stylist/blob/main/skills/o...
comment by btown · 2026-11-10 · in Claude Fable 5.2 and Mythos 5.2 -
…adventure game. https://people.eecs.berkeley.edu/~bh/usermanual It's all open source. https://github.com/scpedicini/agi-stylist
comment by vunderba · 2026-11-10 · in Claude Fable 5.2 and Mythos 5.2 -
…models, which can have issues with grid alignment, palette choices, and high-frequency noise. https://github.com/scpedicini/agi-stylist https://kq-styles.specr.net
comment by vunderba · 2026-10-20 · in A practical guide to AI image generation, from diffusion to agents