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scallyw4g/bonsai

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The procedural generation voxel engine

17 mentions on Hacker News by 1 person: 1 story, 16 comments · first 2023-06-02 · latest 2026-11-01

Mentions per year 17 mentions · busiest year 2025 (8)
20082026
  1. …links here for anyone interested in looking at the engine, language code, or some pretty pictures. https://github.com/scallyw4g/bonsai https://github.com/scallyw4g/poof
  2. …links here for anyone interested in looking at the engine, language code, or some pretty pictures. https://github.com/scallyw4g/bonsai https://github.com/scallyw4g/poof
  3. …language all the way to collision detection, renderer and gameplay code. It's been a journey! https://github.com/scallyw4g/bonsai https://github.com/scallyw4g/poof
  4. …for no other reason than the fun of it". As evidence for my claims: a few of my 'perfect' projects https://github.com/scallyw4g/bonsai https://github.com/scallyw4g/poof https://scallywag.software
  5. …10 years in my spare time. At this point it's getting pretty close to being shadertoy for voxels. https://github.com/scallyw4g/bonsai I recently ported the terrain generators to the GPU, and increased the visible volume to 1 billion voxels…
  6. …the world gen shaders and out pop your changes on the screen, like a voxel version of shadertoy. https://github.com/scallyw4g/bonsai I also wrote a metaprogramming language which generates a lot of the editor UI for the engine. It's a…
  7. …the world gen shaders and out pop your changes on the screen, like a voxel version of shadertoy. https://github.com/scallyw4g/bonsai I also wrote a metaprogramming language which generates a lot of the editor UI for the engine. It's a…
  8. …the world gen shaders and out pop your changes on the screen, like a voxel version of shadertoy. https://github.com/scallyw4g/bonsai I also wrote a metaprogramming language which generates a lot of the editor UI for the engine. It's a…
  9. …the world gen shaders and out pop your changes on the screen, like a voxel version of shadertoy. https://github.com/scallyw4g/bonsai I also wrote a metaprogramming language which generates a lot of the editor UI for the engine. It's a…
  10. …the world gen shaders and out pop your changes on the screen, like a voxel version of shadertoy. https://github.com/scallyw4g/bonsai I also wrote a metaprogramming language which generates a lot of the editor UI for the engine. It's a…
  11. Tried https://github.com/scallyw4g/bonsai and I believe it hung after the green loading bar completed. Left it for several minutes
  12. https://github.com/scallyw4g/bonsai https://discord.gg/N6H2P7Zn
  13. Source : https://github.com/scallyw4g/bonsai Discord : https://discord.gg/u3NV6kwY
    comment by jesse__ · 2024-03-19 · in Bonsai Voxel Engine – Devlog 0 [video]
  14. …level editor. Source code is available online, and there's a discord for those interested. Github : https://github.com/scallyw4g/bonsai Discord : https://discord.gg/hv8NWrGU
  15. …language, which generates the UI. There's nothing retained-mode about it. The source code: https://github.com/scallyw4g/bonsai/blob/672a3520d7537ef4e75... The result: https://github.com/scallyw4g/bonsai/blob/master/generated/do... > And…
    comment by jesse__ · 2024-01-16 · in Immediate Mode GUI Programming
  16. …library to the font rasterizer, the collision detection, and even a C metaprogramming language. https://github.com/scallyw4g/bonsai As you can imagine, there's a great number of things that could be worked on, and I'm very open to…
    comment by jesse__ · 2023-06-02 · in Ask HN: Who is hiring? (June 2023)