s-macke/VoxelSpace
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Terrain rendering algorithm in less than 20 lines of code
22 mentions on Hacker News by 18 people: 10 stories, 12 comments · first 2017-09-26 · latest 2025-01-03
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VoxelSpace: Terrain rendering algorithm in less than 20 lines of code (2020)story by lnyan · 2025-01-03 · 89 comments
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…2D height map that is sampled. (They called it "VoxelSpace" ... so some confusion is warranted) [1] https://github.com/s-macke/VoxelSpace
comment by fho · 2024-05-24 · in Voxel Displacement Renderer – Modernizing the Retro 3D Aesthetic -
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VoxelSpace – Terrain rendering algorithm in less than 20 lines of codestory by peter_d_sherman · 2023-10-28 · 2 comments
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Terrain rendering algorithm in less than 20 lines of codestory by Audiophilip · 2022-12-01 · 0 comments
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…video game [0]. I find it remarkably ingenious, and it certainly felt incredible at the time. [0] https://github.com/s-macke/VoxelSpace
comment by isolli · 2022-11-21 · in The genius of binary space partitioning in Doom (2019) -
There is a very simple voxel terrian renderer: https://github.com/s-macke/VoxelSpace
comment by lopuhin · 2022-02-03 · in Rustenstein 3D: Game programming like it's 1992 -
Check this https://github.com/s-macke/VoxelSpace
comment by whynotmaybe · 2021-11-06 · in Ask HN: How were video games from the 90s so efficient? -
Yup. A.k.a. depth testing†. TFA illustrates it under ‘More performance’: https://github.com/s-macke/VoxelSpace#more-performance Edit : Originally, I had said: “Though in a highly constrained scenario such as this, with the right approach…
comment by n3k5 · 2021-04-01 · in Voxel Space: Comanche's terrain rendering in less than 20 lines of code (2020) -
…lines from that height. That "max height" is a zbuffer of sorts for each ray. Discussed here < https://github.com/s-macke/VoxelSpace#more-performance >
comment by jedimastert · 2021-04-01 · in Voxel Space: Comanche's terrain rendering in less than 20 lines of code (2020) -
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Voxel Space: Comanche's terrain rendering in less than 20 lines of code (2020)story by danbolt · 2021-03-30 · 71 comments
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Not quite the same but reminds me a lot of the Commanche JS demake called VoxelSpace: https://github.com/s-macke/VoxelSpace
comment by codezero · 2021-02-25 · in 2D IsometricRenderer -
…is an open PR that hooks window events instead (I made similar edits locally that make it work). https://github.com/s-macke/VoxelSpace/pull/13 . The distance rendering works once you move and force a redraw.
comment by swashbuck1r · 2020-01-03 · in Terrain rendering algorithm in less than 20 lines of code -
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Terrain rendering algorithm in less than 20 lines of codestory by netgusto · 2020-01-03 · 116 comments
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Commanche's Voxel-Space terrain rendering (1992)story by netgusto · 2020-01-02 · 0 comments
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…3D game worlds. Test Drive 3 [1] and Comanche [2] [1] https://simulationcorner.net/td3/td3.html [2] https://github.com/s-macke/VoxelSpace
comment by s-macke · 2019-06-08 · in Show HN: Reverse-engineered game worlds using WebGL -
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Voxel spacestory by myth_drannon · 2018-10-11 · 0 comments
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…can‘t look up and down more than 20 degrees and you can‘t even render houses, cars or trees. [0] https://github.com/s-macke/VoxelSpace
comment by s-macke · 2018-05-28 · in How Voxels Became ‘The Next Big Thing’ -
…impressive, but hopefully you find it interesting. Thanks! 1. https://github.com/fogleman/Craft 2. https://github.com/s-macke/VoxelSpace 3. http://lebo.io/2018/04/03/a-webgl-renderer.html source: https://github.com/aaron-lebo/comanche
comment by aaron-lebo · 2018-04-03 · in Show HN: An open source WebGL renderer in 300 lines of JavaScript with 30 maps -
Very similar technique (raycasting), but for different type of data. https://github.com/s-macke/VoxelSpace The text in the README describes the technique very well. The JavaScript code is a little bit more complicated to read because most…
comment by s-macke · 2018-03-07 · in A Tiny Wolfenstein-Like Software Engine -
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Terrain rendering in fewer than 20 lines of codestory by blaze33 · 2017-11-24 · 93 comments
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Terrain rendering in less than 20 lines of codestory by davidbarker · 2017-11-19 · 0 comments
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Show HN: Voxel Space – terrain rendering in less than 20 lines of codestory by s-macke · 2017-09-26 · 2 comments