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Lunar lander type game with computational fluid dynamics

7 mentions on Hacker News by 2 people: 1 story, 6 comments · first 2018-09-15 · latest 2026-01-28

Mentions per year 7 mentions · busiest year 2018 (4)
20082026
  1. …Postal Service" [0]. This is a lunar lander type game with real computational fluid dynamics. [0] https://github.com/s-macke/Interplanetary-Postal-Service
    comment by s-macke · 2026-01-28 · in Show HN: The HN Arcade
  2. …it right now. To get fluid simulation working via the older standard WebGL is more like a hack. [0| https://github.com/s-macke/Interplanetary-Postal-Service [1] https://github.com/WebAssembly/simd/blob/master/proposals/si...
    comment by s-macke · 2024-08-23 · in Fluid Simulation and Web Assembly
  3. …News [2]. There you can also find links of other computer games which uses fluid dynamics. [1] https://github.com/s-macke/Interplanetary-Postal-Service [2] https://news.ycombinator.com/item?id=17993933
    comment by s-macke · 2020-07-26 · in WebGL Fluid Simulation
  4. The author gives a few recommendations in the Readme: https://github.com/s-macke/Interplanetary-Postal-Service/#fl...
  5. I guess this is the problem I mention in my code here: https://github.com/s-macke/Interplanetary-Postal-Service/blo... For the sake of optics I use wrong boundary conditions for the colored part of the fluid (transport equation). The right…
  6. Actually no. I found them by googling. You can find more tricks in my utils file. https://github.com/s-macke/Interplanetary-Postal-Service/blo... I guess you can read an explanation on a similar problem here:…
  7. ▲ 660
    Show HN: Lunar lander-type game with computational fluid dynamics
    story by s-macke · 2018-09-15 · 127 comments