regl-project/regl
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👑 Functional WebGL
12 mentions on Hacker News by 8 people: 2 stories, 10 comments · first 2016-07-28 · latest 2021-02-26
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…libraries, though I have admittedly fallen behind on the state-of-the-art of desktop OpenGL. [1] https://github.com/regl-project/regl
comment by wwwtyro · 2021-01-08 · in Smooth Voxel Terrain, Part 2 (2012) -
…great way to learn about graphics primitives without getting bogged down in the WebGL API directly. https://github.com/regl-project/regl
comment by macawfish · 2020-01-15 · in Real-Time Ray-Tracing in WebGPU -
…pathtracer there and very easily move it over to it's own project supper easily utilising REGL ( https://github.com/regl-project/regl ) in ~100 lines that included a camera, dynamic shader compilation based on a scene, etc...
comment by jacob9706 · 2019-01-07 · in How to Start Learning Computer Graphics Programming -
…basic camera. A library like regl shows how simple this stuff can get without lots of boilerplate. https://github.com/regl-project/regl/blob/gh-pages/example/b... Boom a triangle in 40 lines, but the underlying process of vertices,…
comment by aaron-lebo · 2017-07-12 · in I Am Graphics and So Can You -
…by hand with WebGL. The main purpose of the demo was to demonstate how our WebGL framework regl( https://github.com/mikolalysenko/regl ) can be used to greatly simplify GPGPU programming in WebGL. The secondary purpose was to test whether…
comment by erkaman · 2016-08-17 · in Show HN: GPU-Accelerated Digit Recognition with WebGL -
…by hand with WebGL. The main purpose of the demo was to demonstate how our WebGL framework regl( https://github.com/mikolalysenko/regl ) can be used to greatly simplify GPGPU programming in WebGL. The secondary purpose was to test whether…
comment by erkaman · 2016-08-17 · in I Implemented GPU-Accelerated Digit Recognition with WebGL -
Hi guys. For the purpose of demonstrating the GPGPU capabilities of the WebGL framework regl( https://github.com/mikolalysenko/regl ), I implemented this parallel reduction algorithm on the GPU. Even if I run it on my silly integrated…
comment by erkaman · 2016-08-06 · in I implemented fast parallel reduction on the GPU with WebGL -
…implemented to demonstrate the stencil buffer manipulation features of our WebGL Framework regl: https://github.com/mikolalysenko/regl I provide a video here: https://www.youtube.com/watch?v=oO0LJWy5COg in case the demo won't run. Since…
comment by erkaman · 2016-08-03 · in Show HN: I Implemented Shadow Volumes in WebGL -
…Those who are curious can find the implementation details described in the top of the source code: https://github.com/mikolalysenko/regl/blob/gh-pages/example/...
comment by erkaman · 2016-08-02 · in Show HN: Planar Reflections in WebGL -
It includes imported libraries, primarily regl[1] which is 8228 lines long. [1]: https://github.com/mikolalysenko/regl/blob/gh-pages/dist/reg...
comment by evan_ · 2016-07-28 · in Show HN: A simple infinite world in WebGL