qarl/arcade-js
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Arcade games translated from their original machine code to JavaScript, validated pixel-exact against MAME. An experiment in using AI agents to port existing software.
5 mentions on Hacker News by 1 person: 1 story, 4 comments · first 2026-07-23 · latest 2026-08-19
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…assist understanding, or do the LLMs have to work it out for themselves? Warning: self-promotion: https://github.com/qarl/arcade-js
comment by qarl2 · 2026-08-19 · in Show HN: Automatically detect and patch walking-dead states in Sierra games -
…There are other less exotic routines that make sure the copyright string hasn't been modified, etc. https://github.com/qarl/arcade-js/blob/main/games/timeplt/id... Fascinating.
comment by qarl2 · 2026-08-15 · in Auto-research with codex: How I achieved a 232x Faster Kernel -
…say - give it a way of verifying correctness - put it in a loop - and they are quite surprising. https://github.com/qarl/arcade-js
comment by qarl2 · 2026-08-15 · in Auto-research with codex: How I achieved a 232x Faster Kernel -
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Show HN: Arcade.js – Decompiling MAME ROMs into Idiomatic JavaScript with LLMsstory by qarl2 · 2026-07-27 · 0 comments
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…project I just published. Was it trivial? No, I'd say the whole project did take me a couple days. https://github.com/qarl/arcade-js You have a nice day.
comment by qarl2 · 2026-07-23 · in Annoying and alarming things about OpenCode