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Novum/vkQuake

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Vulkan Quake port based on QuakeSpasm

12 mentions on Hacker News by 7 people: 6 stories, 6 comments · first 2016-07-26 · latest 2026-07-08

Mentions per year 12 mentions · busiest year 2025 (5)
20082026
  1. ▲ 2
    VkQuake 1.35 Released
    story by klaussilveira · 2026-07-08 · 0 comments
  2. https://www.macsourceports.com/game/quake https://github.com/Novum/vkQuake
    comment by klaussilveira · 2026-01-07 · in Quake Brutalist Jam III
  3. …Silicon and looked for the best option - which turned out to be a cross-platform Vulkan engine https://github.com/Novum/vkQuake .
  4. ▲ 3
    VkQuake – Quake Port in Vulcan for Win, Linux and macOS
    story by stared · 2025-03-15 · 0 comments
  5. ▲ 1
    VkQuake – a cross-plaform Quake port in Vulkan
    story by stared · 2025-03-01 · 0 comments
  6. …Silicon and looked for the best option - which turned out to be a cross-platform Vulkan engine https://github.com/Novum/vkQuake .
  7. ▲ 2
    VkQuake – Quake port in Vulkan with dynamic shadows
    story by stared · 2025-02-20 · 0 comments
  8. Take a look at a real engine, something like vkquake is a good reference [1]. [1]: https://github.com/Novum/vkQuake
  9. > Personally, I prefer https://github.com/Novum/vkQuake because it allows disabling texture smoothing. All hardware-accelerated Quake source ports that I'm aware of allow you to disable texture smoothing, going all the way back to the…
    comment by theevilsharpie · 2023-11-08 · in Quake Brutalist Jam II
  10. …into the game dir, run the executable, switch with "game qbj2" in the console. Personally, I prefer https://github.com/Novum/vkQuake because it allows disabling texture smoothing. Too bad vkQuake development has been put on stop recently.
    comment by Klaster_1 · 2023-11-08 · in Quake Brutalist Jam II
  11. ▲ 1
    Vulkan Quake port based on QuakeSpasm
    story by tosh · 2023-01-15 · 0 comments
  12. ▲ 3
    Quake 1 ported to Vulkan
    story by profquail · 2016-07-26 · 0 comments