Novum/vkQuake
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Vulkan Quake port based on QuakeSpasm
12 mentions on Hacker News by 7 people: 6 stories, 6 comments · first 2016-07-26 · latest 2026-07-08
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https://www.macsourceports.com/game/quake https://github.com/Novum/vkQuake
comment by klaussilveira · 2026-01-07 · in Quake Brutalist Jam III -
…Silicon and looked for the best option - which turned out to be a cross-platform Vulkan engine https://github.com/Novum/vkQuake .
comment by stared · 2025-10-15 · in Mac Source Ports – Run old games on new Macs -
…Silicon and looked for the best option - which turned out to be a cross-platform Vulkan engine https://github.com/Novum/vkQuake .
comment by stared · 2025-02-21 · in Mac Source Ports – Run old games on new Macs -
Take a look at a real engine, something like vkquake is a good reference [1]. [1]: https://github.com/Novum/vkQuake
comment by cmovq · 2024-06-06 · in I learned Vulkan and wrote a small game engine with it -
> Personally, I prefer https://github.com/Novum/vkQuake because it allows disabling texture smoothing. All hardware-accelerated Quake source ports that I'm aware of allow you to disable texture smoothing, going all the way back to the…
comment by theevilsharpie · 2023-11-08 · in Quake Brutalist Jam II -
…into the game dir, run the executable, switch with "game qbj2" in the console. Personally, I prefer https://github.com/Novum/vkQuake because it allows disabling texture smoothing. Too bad vkQuake development has been put on stop recently.
comment by Klaster_1 · 2023-11-08 · in Quake Brutalist Jam II