n64decomp/sm64
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A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
23 mentions on Hacker News by 21 people: 4 stories, 19 comments · first 2019-08-25 · latest 2024-04-18
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…this out, it's the goddamn Super Mario 64 source code in C, reverse-engineered from the game ROM: https://github.com/n64decomp/sm64/blob/master/src/game/hud.c Similar projects exist for a ton of other classic games. It's jaw dropping what…
comment by coldpie · 2024-04-18 · in Halo 2 in HD: Pushing the Original Xbox to the Limit -
…the exact gcc version that Nintendo used to make sure that they get 100% identical binary code? [1] https://github.com/n64decomp/sm64
comment by xurukefi · 2024-01-13 · in Decompilation of Paper Mario for N64 -
…is not emulation: this is likely a WebGL compiliation of the decompiled port, hence widescreen: https://github.com/n64decomp/sm64
comment by minimaxir · 2024-01-11 · in Super Mario 64 on the Web -
The SM64 is still going strong https://github.com/n64decomp/sm64 Nintendo won't allow any binaries floating around though.
comment by ravetcofx · 2023-11-08 · in Perfect Dark: Recompiled -
…64 has been decompiled with it, to the point that it can be ported natively to other platforms: https://github.com/n64decomp/sm64
comment by circuit10 · 2023-10-02 · in Decomp me: Collaboratively decompile code in the browser -
…COBOL should be treated as an object-code language, and "hand-decompiled" (ala efforts like https://github.com/n64decomp/sm64 ) into an HLL that can, at every point, be losslessly transpiled back into the original COBOL. I know the tooling…
comment by derefr · 2022-12-16 · in How popular is COBOL? -
…the bug was in TEdgeManager::TestGridBox [1] https://github.com/k4zmu2a/SpaceCadetPinball . [2] https://github.com/n64decomp/sm64 [3] https://devblogs.microsoft.com/oldnewthing/20220106-00/?p=10...
comment by parkertomatoes · 2022-12-06 · in Play Windows Pinball (Space Cadet) on the Web -
https://github.com/n64decomp/sm64/blob/master/Makefile#L34 An updated version that was released later
comment by ThatPlayer · 2022-04-21 · in Overhauling Mario 64's code to reach 30 FPS and render 6x faster on N64 [video] -
…---------- [1] which is Twitter's insult du jour: https://knowyourmeme.com/memes/touch-grass [2] https://github.com/n64decomp/sm64 [3] https://github.com/n64decomp/sm64/blob/master/asm/decompress...
comment by holmium · 2022-04-21 · in Overhauling Mario 64's code to reach 30 FPS and render 6x faster on N64 [video] -
…Mario 64 decomp code. The game was reverse engineered as 1-1 compilable to the original rom. [1]: https://github.com/n64decomp/sm64 Fun fact: The people who did this moved on to Zelda 64 Ocarina of time and recently completed that project…
comment by nebula8804 · 2022-04-20 · in Overhauling Mario 64's code to reach 30 FPS and render 6x faster on N64 [video] -
…continues to compile back into the original LL object code? (See e.g. the Mario 64 decompilation — https://github.com/n64decomp/sm64 — , whose reverse-engineering process at all times kept a source tree that could build the original…
comment by derefr · 2022-02-12 · in A new programming language for high-performance computers -
…but it'd be a lot less likely to enter an actual trial like re3/revc. A better comparison would be https://github.com/n64decomp/sm64 which followed the exact same guidelines as this project. Nintendo chased after and DMCA'd many projects…
comment by zamadatix · 2021-11-27 · in Zelda 64 has been fully decompiled -
Also Super Mario 64 (mentioned in the article, but here's a direct link) - https://github.com/n64decomp/sm64
comment by kaszanka · 2021-11-27 · in Zelda 64 has been fully decompiled -
From the SM64 decompilation ( https://github.com/n64decomp/sm64 ) 's README: > This repo does not include all assets necessary for compiling the ROMs. A prior copy of the game is required to extract the assets. In other words, the repo…
comment by derefr · 2021-10-10 · in Super Mario 64 has been ported to iOS -
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Super Mario 64 Decompilationstory by jmacjmac · 2021-02-22 · 44 comments
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One of the recent interesting case is how Super Mario 64 code was recreated by hand. https://github.com/n64decomp/sm64
comment by m-p-3 · 2020-06-09 · in List of commercial video games with available source code -
…the source leak, so hopefully that's less legally shady and we will see a repo or blog post soon. https://github.com/n64decomp/sm64
comment by snalty · 2020-05-05 · in Super Mario 64 port for Windows and Linux supposedly based On leaked source code -
…not an if-statement, the programmers possibly > intended there to be even more than 2 characters. https://github.com/n64decomp/sm64/blob/4b46247686fd0e1ee691b... And more results when searching for "luigi":…
comment by laurent123456 · 2019-08-27 · in Super Mario 64 has been decompiled -
Always a little humbling to remember the developers are just like you and I. https://github.com/n64decomp/sm64/blob/master/src/game/camer... https://github.com/n64decomp/sm64/blob/4b46247686fd0e1ee691b...…
comment by vSanjo · 2019-08-27 · in Super Mario 64 has been decompiled -
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Super Mario 64 has been decompiledstory by sjuut · 2019-08-26 · 170 comments
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Reconstructed Super Mario 64 source codestory by NieDzejkob · 2019-08-25 · 1 comment
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Super Mario 64 – Decompiledstory by tux1968 · 2019-08-25 · 0 comments