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mrspeaker/webgl2-voxels

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WebGL2 experiment with boxels/voxels

6 mentions on Hacker News by 1 person: 0 stories, 6 comments · first 2019-06-13 · latest 2022-02-19

Mentions per year 6 mentions · busiest year 2021 (2)
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  1. …source code. Turns out the 200Kb+ culprit is the texture atlas I nabbed off the internet: https://github.com/mrspeaker/webgl2-voxels/blob/master/res/m... - I'm only using a handful of cells out of that, I should chop it!
  2. …it was dead. I once (4 years ago, sheesh) made a "Pure-JS, no-build-step-required Minecraft Thing": https://github.com/mrspeaker/webgl2-voxels When I made it I needed to specify it "Requires ES6 modules and WebGL2 support." At the time I…
  3. …are? (And are they hiring?!) I love WebGl and WebGl2 (here's a little Minecraft thing I made: https://github.com/mrspeaker/webgl2-voxels ), so for my own projects I always want to do it all "from scratch". But this is a much more…
  4. …and code (for 3D I'll use Three.js or roll-my-own WebGL - like this "from-scratch minecraft clone": https://github.com/mrspeaker/webgl2-voxels ).
  5. …it into a library and make real projects. I used that knowledge to make this minecraft-y thing: https://github.com/mrspeaker/webgl2-voxels (which I especially love as it doesn't use any compilation/build steps - just native modules and…
    comment by mrspeaker · 2020-07-08 · in Barebones WebGL in 75 lines of code
  6. …feels so light and "old school". Here's my Minecraft-ish clone in native modules and WebGL2: https://github.com/mrspeaker/webgl2-voxels . No dot files, nothin' to build... just view source!
    comment by mrspeaker · 2019-06-13 · in Pika CDN – A CDN for Modern JavaScript