mmp/pbrt-v4
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Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
6 mentions on Hacker News by 6 people: 1 story, 5 comments · first 2020-10-20 · latest 2024-07-11
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…which are not included in the text? https://github.com/mmp/pbrt-v2 https://github.com/mmp/pbrt-v3 https://github.com/mmp/pbrt-v4 Have you read these books and modified the source to pbrt? The books contain small fragments of source code…
comment by CyberDildonics · 2024-07-11 · in Docs as code (2017) -
…after the hardback) The Early Release (still in-development) version of pbrt-v4 can be found here: https://github.com/mmp/pbrt-v4
comment by tylermw · 2022-03-17 · in Physically Based Rendering: From theory to implementation (2016) -
…v3 though. "Support for rendering on GPUs is available on systems that have CUDA and OptiX." [0]: https://github.com/mmp/pbrt-v4
comment by 0-_-0 · 2021-01-17 · in PBRT in Rust -
Also note that PBRT v4 is out in early release: https://github.com/mmp/pbrt-v4
comment by daniel-thompson · 2020-10-28 · in Ask HN: Good C++ code bases to read? -
I'm not clear on where the pbrt-next branch is, but an early release of PBRTv4 is here: https://github.com/mmp/pbrt-v4
comment by moyix · 2020-10-20 · in Moana Motunui Renderer on GPU